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<blockquote data-quote="Lord_Blacksteel" data-source="post: 8429412" data-attributes="member: 53082"><p><snip></p><p></p><p>You seem to be following a fallacy that equates tabletop RPG design to technological development which is just not how it works. </p><p></p><p>Tabletop RPG design is mostly driven by personal tastes, not some universally recognized progression towards "modern" or even "simpler" design. Not everyone wants a lighter game. That you do is fine but do not assume it's some universal constant. </p><p></p><p>If you need some examples we can start with Call of Cthulhu mentioned earlier in the thread which is a 40 year old system that seems to be doing just fine these days. Savage Worlds is a lighter system that's been around for 20 years and is doing pretty well too. FG Star Wars/Genesys is not what I would call rules-light and it's been around for ten years as a consistently popular system. </p><p></p><p>And to bring it all back to your original post I don't see any connection between any of those systems and their management style or how they treat people. Paizo's games are one thing - how they manage their business is a completely different thing.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 8429412, member: 53082"] <snip> You seem to be following a fallacy that equates tabletop RPG design to technological development which is just not how it works. Tabletop RPG design is mostly driven by personal tastes, not some universally recognized progression towards "modern" or even "simpler" design. Not everyone wants a lighter game. That you do is fine but do not assume it's some universal constant. If you need some examples we can start with Call of Cthulhu mentioned earlier in the thread which is a 40 year old system that seems to be doing just fine these days. Savage Worlds is a lighter system that's been around for 20 years and is doing pretty well too. FG Star Wars/Genesys is not what I would call rules-light and it's been around for ten years as a consistently popular system. And to bring it all back to your original post I don't see any connection between any of those systems and their management style or how they treat people. Paizo's games are one thing - how they manage their business is a completely different thing. [/QUOTE]
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