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*Pathfinder & Starfinder
Paizo's Stephen Radney-MacFarland Previews The Rogue Class For Pathfinder 2nd Edition!
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<blockquote data-quote="Morrus" data-source="post: 7739488" data-attributes="member: 1"><p>We saw <a href="http://www.enworld.org/forum/content.php?5085-Pathfinder-2-Fighters-Skills-Counterspells" target="_blank">the fighter last week</a>; today it's the turn of the rogue! Paizo's Stephen Radney-MacFarland gives the inside scoop on rogue features, and feats.[PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111676[/ATTACH]</p> <p style="text-align: center">Rogue by Wayne Reynolds</p> <p style="text-align: center"></p><p></p><p></p><p></p><p>What do we know <a href="http://paizo.com/community/blog/v5748dyo5lkn4?Rogue-Class-Preview#discuss" target="_blank">from this latest blog entry?</a> <strong>Here's some class features:</strong></p><p></p><ul> <li data-xf-list-type="ul"><em>Sneak Attack</em> (1st level) -- Rogues get Sneak Attack as their first class feature. Extra d6s of damage vs. flat-footed foes (such as flanked enemies, or those who fall victim to the Surprise Attack feature).</li> <li data-xf-list-type="ul"><em>Surprise Attack</em> (1st level) -- [HQ]"during the first round of combat, the rogue treats any creature that has not taken its turn yet as if it were flat-footed."[/HQ]</li> <li data-xf-list-type="ul"><em>Debilitating Strike </em>(9th level) -- entangle or enfeeble targets in addition to damage. Higher levels add more conditions.</li> <li data-xf-list-type="ul"><em>Master Strike</em> (19th level) -- ... culminating in Master Strike, which is an insta-kill at 19th level.</li> <li data-xf-list-type="ul">More skill ranks, proficiencies, and skill feats than any other class. One skill feat per level rather than every other level.</li> </ul><p><strong>And here's some class feats a rogue can take:</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><em>Nimble Dodge</em> -- +2 AC at a whim.</li> <li data-xf-list-type="ul"><em>Mobility</em> (2nd level) -- move half speed and ignore reactions like attacks of opportunity.</li> <li data-xf-list-type="ul"><em>Reactive Pursuit</em> (4th level) -- a sticky ability which allows the rogue to chase after foes who try to disengage.</li> <li data-xf-list-type="ul"><em>Dead Striker</em> (4th level) -- treat frightened creatures as flat-footed.</li> <li data-xf-list-type="ul"><em>Gang Up</em> (6th level) -- treat enemies within melee range of of your an ally as flat-footed.</li> <li data-xf-list-type="ul"><em>Twist the Knife</em> (6th level) -- if you do sneak attack damage, do ongoing bleeding damage equal to half your sneak attack dice.</li> <li data-xf-list-type="ul"><em>Instant Opening</em> (14th level) -- make a creature within 30' flat-footed until the end of your next turn.</li> <li data-xf-list-type="ul"><em>Cognitive Loophole </em>-- ignore a mental effect for a round before it takes hold.</li> <li data-xf-list-type="ul"><em>Blank Slate</em> (16th level) -- immune to detection, revelation, and scrying effects.</li> </ul> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7739488, member: 1"] We saw [URL="http://www.enworld.org/forum/content.php?5085-Pathfinder-2-Fighters-Skills-Counterspells"]the fighter last week[/URL]; today it's the turn of the rogue! Paizo's Stephen Radney-MacFarland gives the inside scoop on rogue features, and feats.[PRBREAK][/PRBREAK] [CENTER] [ATTACH=FULL]111676[/ATTACH] Rogue by Wayne Reynolds [/CENTER] What do we know [URL="http://paizo.com/community/blog/v5748dyo5lkn4?Rogue-Class-Preview#discuss"]from this latest blog entry?[/URL] [B]Here's some class features:[/B] [LIST] [*][I]Sneak Attack[/I] (1st level) -- Rogues get Sneak Attack as their first class feature. Extra d6s of damage vs. flat-footed foes (such as flanked enemies, or those who fall victim to the Surprise Attack feature). [*][I]Surprise Attack[/I] (1st level) -- [HQ]"during the first round of combat, the rogue treats any creature that has not taken its turn yet as if it were flat-footed."[/HQ] [*][I]Debilitating Strike [/I](9th level) -- entangle or enfeeble targets in addition to damage. Higher levels add more conditions. [*][I]Master Strike[/I] (19th level) -- ... culminating in Master Strike, which is an insta-kill at 19th level. [*]More skill ranks, proficiencies, and skill feats than any other class. One skill feat per level rather than every other level. [/LIST] [B]And here's some class feats a rogue can take: [/B] [LIST] [*][I]Nimble Dodge[/I] -- +2 AC at a whim. [*][I]Mobility[/I] (2nd level) -- move half speed and ignore reactions like attacks of opportunity. [*][I]Reactive Pursuit[/I] (4th level) -- a sticky ability which allows the rogue to chase after foes who try to disengage. [*][I]Dead Striker[/I] (4th level) -- treat frightened creatures as flat-footed. [*][I]Gang Up[/I] (6th level) -- treat enemies within melee range of of your an ally as flat-footed. [*][I]Twist the Knife[/I] (6th level) -- if you do sneak attack damage, do ongoing bleeding damage equal to half your sneak attack dice. [*][I]Instant Opening[/I] (14th level) -- make a creature within 30' flat-footed until the end of your next turn. [*][I]Cognitive Loophole [/I]-- ignore a mental effect for a round before it takes hold. [*][I]Blank Slate[/I] (16th level) -- immune to detection, revelation, and scrying effects. [/LIST] [CENTER][COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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Paizo's Stephen Radney-MacFarland Previews The Rogue Class For Pathfinder 2nd Edition!
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