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*Pathfinder & Starfinder
Paizo's Stephen Radney-MacFarland Previews The Rogue Class For Pathfinder 2nd Edition!
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<blockquote data-quote="NaturalZero" data-source="post: 7739513" data-attributes="member: 55705"><p>I'm torn. </p><p></p><p>On one hand, i like how 5e made feats more meaningful, so that each one has a collection of stuff that's bound to have something useful. On the other hand, i also like how 4e gave feats out like candy, with each one being an integral lego that helped you construct combos (the forced movement feat + the knock down people you force move + the feat that lets you use at-will for OAs, et al). PF 2 is obviously closer to 4e, but it seems like it might have those 3e "you can attack 3 opponents as an action if you had eggs for breakfast on the third Tuesday of a month with a blue moon" kind of feats that are either straight up traps or only useful in niche builds. So, does the rogue get the ability to frighten foes to get Dead Striker to proc or is this a Timmy Option? Is the game going to have 34,423,432 damage boosting feats that compete with the Cognitive Loophole feat that only lets me ignore a mental effect for a round? It's obviously impossible to know at this point.</p><p></p><p>The one thing i really want to see gone are the nonsense feat chains. This is what I called the "Garbage to Gold" design paradigm that 3e and PF enshrined, where you would take stuff like Dodge, Improved Basket Weaving, Cursive Writing, and Pleasant Body Odor in order to qualify for the Do All the Damage feat if your game lasted until you were 9th level.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7739513, member: 55705"] I'm torn. On one hand, i like how 5e made feats more meaningful, so that each one has a collection of stuff that's bound to have something useful. On the other hand, i also like how 4e gave feats out like candy, with each one being an integral lego that helped you construct combos (the forced movement feat + the knock down people you force move + the feat that lets you use at-will for OAs, et al). PF 2 is obviously closer to 4e, but it seems like it might have those 3e "you can attack 3 opponents as an action if you had eggs for breakfast on the third Tuesday of a month with a blue moon" kind of feats that are either straight up traps or only useful in niche builds. So, does the rogue get the ability to frighten foes to get Dead Striker to proc or is this a Timmy Option? Is the game going to have 34,423,432 damage boosting feats that compete with the Cognitive Loophole feat that only lets me ignore a mental effect for a round? It's obviously impossible to know at this point. The one thing i really want to see gone are the nonsense feat chains. This is what I called the "Garbage to Gold" design paradigm that 3e and PF enshrined, where you would take stuff like Dodge, Improved Basket Weaving, Cursive Writing, and Pleasant Body Odor in order to qualify for the Do All the Damage feat if your game lasted until you were 9th level. [/QUOTE]
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Paizo's Stephen Radney-MacFarland Previews The Rogue Class For Pathfinder 2nd Edition!
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