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Paladin behavior question
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<blockquote data-quote="steeldragons" data-source="post: 6686336" data-attributes="member: 92511"><p>I'm a little unclear on timeline here...this sacking was done before the year and a day? Had the party agreed to the terms? Had the paladin? Were they returning, within the time allotted...to turn over the sword? </p><p></p><p>Things only you know: Was the ogress telling the truth about the rift in the family and being tied up?...or, at least, did some of her brothers act without her knowledge or instruction/against her wishes? </p><p></p><p>As far as my understanding/sensibilities of paladin [how things would go in my games, only you know if they are applicable to yours]:</p><p></p><p>1. I would have begun posing penalties as soon as the LG paladin entered into a "deal" with an evil creature. That's a no-no.</p><p></p><p>2. If they were NOT coming back to fulfill their end of the bargain, not keeping your word? A no-no. Whether or not the ogres kept their end of the bargain does not, somehow, release the paladin from his own oath. The agreement may be void, yes. But that doesn't apply to whether or not the paladin was intending to uphold his end of the bargain. He should upholding his standards, or those of his alignment/deity, regardless of what the rest of the world does...THAT'S being a paladin.</p><p></p><p>3. Slaying a captive/helpless/surrendered foe or someone innocent of the alleged crime? A no-no.</p><p></p><p>I'd say:</p><p>A. Ye ole "laying on of hands" is going to begin requiring a Wisdom check to make happen...suffer -2 to the roll and losing 2 HP of effectiveness per week that goes by without atonement.</p><p></p><p>B. Ye ole Divine Sense is going to become fuzzy. Maybe knock it back to a 75% chance of success for the first week. 50% the next, etc... so that by the time a month has gone by, the Divine Sense isn't functional at all...Need atonement.</p><p></p><p>C. Turning Undead should become more difficult...like the lay on hands, maybe. Increasingly more difficult until it ceases to function.</p><p></p><p>D. Perhaps the paladin's protective aura immediately switches to only protecting themselves instead of those around them. A month later, if no atonement has been found...or in the process of being sought out, it ceases functioning entirely.</p><p></p><p>E. I'd give it no more than 6 weeks to let the SEARCH for atonement begin. If that hasn't happened within 6 weeks...ye ole Paladin becomes ye ole Fighter guy.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6686336, member: 92511"] I'm a little unclear on timeline here...this sacking was done before the year and a day? Had the party agreed to the terms? Had the paladin? Were they returning, within the time allotted...to turn over the sword? Things only you know: Was the ogress telling the truth about the rift in the family and being tied up?...or, at least, did some of her brothers act without her knowledge or instruction/against her wishes? As far as my understanding/sensibilities of paladin [how things would go in my games, only you know if they are applicable to yours]: 1. I would have begun posing penalties as soon as the LG paladin entered into a "deal" with an evil creature. That's a no-no. 2. If they were NOT coming back to fulfill their end of the bargain, not keeping your word? A no-no. Whether or not the ogres kept their end of the bargain does not, somehow, release the paladin from his own oath. The agreement may be void, yes. But that doesn't apply to whether or not the paladin was intending to uphold his end of the bargain. He should upholding his standards, or those of his alignment/deity, regardless of what the rest of the world does...THAT'S being a paladin. 3. Slaying a captive/helpless/surrendered foe or someone innocent of the alleged crime? A no-no. I'd say: A. Ye ole "laying on of hands" is going to begin requiring a Wisdom check to make happen...suffer -2 to the roll and losing 2 HP of effectiveness per week that goes by without atonement. B. Ye ole Divine Sense is going to become fuzzy. Maybe knock it back to a 75% chance of success for the first week. 50% the next, etc... so that by the time a month has gone by, the Divine Sense isn't functional at all...Need atonement. C. Turning Undead should become more difficult...like the lay on hands, maybe. Increasingly more difficult until it ceases to function. D. Perhaps the paladin's protective aura immediately switches to only protecting themselves instead of those around them. A month later, if no atonement has been found...or in the process of being sought out, it ceases functioning entirely. E. I'd give it no more than 6 weeks to let the SEARCH for atonement begin. If that hasn't happened within 6 weeks...ye ole Paladin becomes ye ole Fighter guy. [/QUOTE]
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