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General Tabletop Discussion
Character Builds & Optimization
Paladin Build
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<blockquote data-quote="mach1.9pants" data-source="post: 4513425" data-attributes="member: 55946"><p>Well I would imagine the hardcore optimisers would disagree but having a 16 in STR and CHA would be fine (+2 for being DB). You cannot just go for strength (unless you mc with fighter) because some levels don't have any STR powers. And having both up high means you have good flexibility, with some ranged powers as well. You don't need high anything else, although CON is useful because of your DB heritage.</p><p>However (having played a STR based DB Pal til level 5 and finding the lack of STR powers and ranged attacks sucks the big one!) I would def play a mix of abilities:</p><p>STR: 16+2</p><p>CON: 12</p><p>DEX: 10</p><p>INT: 8</p><p>WIS: 12</p><p>CHA: 16+2</p><p></p><p>Your reflex will be down a bit but use a heavy shield! The Pal suffers big style from MAD. You could swap CON and DEX for the extra reflex, up to you really. But you need WIS, which is really helpful with your encounter powers.</p><p>Oh and expanded dragon breath rules as the ultimate minion clearer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As I said it is probably not hardcore optimised but having both melee and ranged attacks starting at +4 is a good start IMO.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4513425, member: 55946"] Well I would imagine the hardcore optimisers would disagree but having a 16 in STR and CHA would be fine (+2 for being DB). You cannot just go for strength (unless you mc with fighter) because some levels don't have any STR powers. And having both up high means you have good flexibility, with some ranged powers as well. You don't need high anything else, although CON is useful because of your DB heritage. However (having played a STR based DB Pal til level 5 and finding the lack of STR powers and ranged attacks sucks the big one!) I would def play a mix of abilities: STR: 16+2 CON: 12 DEX: 10 INT: 8 WIS: 12 CHA: 16+2 Your reflex will be down a bit but use a heavy shield! The Pal suffers big style from MAD. You could swap CON and DEX for the extra reflex, up to you really. But you need WIS, which is really helpful with your encounter powers. Oh and expanded dragon breath rules as the ultimate minion clearer :) As I said it is probably not hardcore optimised but having both melee and ranged attacks starting at +4 is a good start IMO. [/QUOTE]
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