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Paladin Code (3.X) vs Paladin Oaths (5e)
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<blockquote data-quote="Al2O3" data-source="post: 8166128" data-attributes="member: 6802284"><p>I have only played 4e (where I can't remember any limits on Paladins) and 5e, so I have no first-hand knowledge of the strict codes from earlier editions. However, I am utterly convinced that the Oaths are made the way they are specifically to allow players to play a Paladin without constantly worrying about falling. Unfortunately I don't have any quotes handy from the DMG, PHB, Sage Advice, Twitter or blog posts written during the D&D Next playtest phase.</p><p></p><p>In any case, there should probably be some Oath that you can comfortably follow unless your DM specifically tries to make it hard for you. But discuss it with the DM to make sure that you both know what level of "risk of falling" each of you is interested in. A roleplaying tool similar to ideals, bonds and flaws is probably a good level.</p><p></p><p>Edit: I found a useful sidebar on page 86 of the PHB. It explicitly says that Paladins are fallible and sometimes break their oath. The typical consequence seems inspired by Catholic confessions, with a vigil or fasting as the closest thing to a "punishment". Actually falling requires willfully violating the oath without showing any sign of repentance.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 8166128, member: 6802284"] I have only played 4e (where I can't remember any limits on Paladins) and 5e, so I have no first-hand knowledge of the strict codes from earlier editions. However, I am utterly convinced that the Oaths are made the way they are specifically to allow players to play a Paladin without constantly worrying about falling. Unfortunately I don't have any quotes handy from the DMG, PHB, Sage Advice, Twitter or blog posts written during the D&D Next playtest phase. In any case, there should probably be some Oath that you can comfortably follow unless your DM specifically tries to make it hard for you. But discuss it with the DM to make sure that you both know what level of "risk of falling" each of you is interested in. A roleplaying tool similar to ideals, bonds and flaws is probably a good level. Edit: I found a useful sidebar on page 86 of the PHB. It explicitly says that Paladins are fallible and sometimes break their oath. The typical consequence seems inspired by Catholic confessions, with a vigil or fasting as the closest thing to a "punishment". Actually falling requires willfully violating the oath without showing any sign of repentance. [/QUOTE]
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Paladin Code (3.X) vs Paladin Oaths (5e)
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