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*Pathfinder & Starfinder
[Paladin mount questions] But the Lone Ranger never killed off Silver...
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<blockquote data-quote="Lord Pendragon" data-source="post: 800750" data-attributes="member: 707"><p>This makes me feel good. I don't mind if the mount dies like this. Even a PC would die after taking 300 points of damage, and if the paladin survives, he should have the resources to raise his mount.I like the advancement as a magical beast. So did your mount have its original HD as animal plus the extras from being a Paladin's Mount as magical beast, or all as magical beast? Also, I believe that the paladin and mount share base saves depending on which is higher. Would the paladin's "base save" for this purpose include the bonus from Divine Grace, or not?Did you have the Mounted Combat feat? If so, how did that work out? It didn't seem too impressive at low levels, but I can see how its usefulness would increase at higher levels. Especially if the paladin got himself a +20 to Ride checks item...I looked over the dire animals, but the thing that sold me on celestial was the energy resistance and damage reduction that scales with level. Especially at higher levels with area effect spells, I figured that Improved Evasion <em>plus</em> energy resistance would protect the mount fairly well. This is all in theory, though...</p><p></p><p>I also considered trying for a flying mount. But the hippogriff looked woefully fragile, and the griffon did as well, when compared with the other mounts attainable at its level. I'd love to have a flying mount, but not if it's going to die on me, particularly while I'm airborne!</p><p></p><p>I'd welcome any and all comments / experiences / advice regarding paladin's mounts. How can they be kept alive? How are they most useful? What are their weaknesses? Are there any tricks to making effective use of them?</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 800750, member: 707"] This makes me feel good. I don't mind if the mount dies like this. Even a PC would die after taking 300 points of damage, and if the paladin survives, he should have the resources to raise his mount.I like the advancement as a magical beast. So did your mount have its original HD as animal plus the extras from being a Paladin's Mount as magical beast, or all as magical beast? Also, I believe that the paladin and mount share base saves depending on which is higher. Would the paladin's "base save" for this purpose include the bonus from Divine Grace, or not?Did you have the Mounted Combat feat? If so, how did that work out? It didn't seem too impressive at low levels, but I can see how its usefulness would increase at higher levels. Especially if the paladin got himself a +20 to Ride checks item...I looked over the dire animals, but the thing that sold me on celestial was the energy resistance and damage reduction that scales with level. Especially at higher levels with area effect spells, I figured that Improved Evasion [i]plus[/i] energy resistance would protect the mount fairly well. This is all in theory, though... I also considered trying for a flying mount. But the hippogriff looked woefully fragile, and the griffon did as well, when compared with the other mounts attainable at its level. I'd love to have a flying mount, but not if it's going to die on me, particularly while I'm airborne! I'd welcome any and all comments / experiences / advice regarding paladin's mounts. How can they be kept alive? How are they most useful? What are their weaknesses? Are there any tricks to making effective use of them? [/QUOTE]
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[Paladin mount questions] But the Lone Ranger never killed off Silver...
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