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Paladin tank - your help appreciated
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<blockquote data-quote="Ramaster" data-source="post: 6036838" data-attributes="member: 6687585"><p>Paladins are pretty bitching in Pathfinder, that's certain.</p><p> </p><p>The oracle dip is quite good most of the time. War is excellent and dual-cursed rocks. Misfortune can be used at-will, once per enemy, but also once per turn, since it eats up your immediate action (this takes up your swift action for your next turn!). But, truth be told, it is stupid good for 99% of builds.</p><p> </p><p>If you want to be the tank, the best chain of feats is, hands down, Step up. Get next to a caster and she's done, same goes for ranged enemies.</p><p> </p><p>If you keep one hand free (or with a buckler), you can lay on hands on yourself as a swift action. You won't be able to do this if you used Misfortune on your last round, but is decent for out-of combat healing, non the less.</p><p> </p><p>There is a trait that lets you pick a class and gives you +2 on your caster level for that class, as long as this doesn't surpass your HD. Picking Oracle with it will give all your heals +2 for a total of 1d8+3 per heal, so there's that. There is also a trait that lets you have a tattoo that acts as a holy symbol.</p><p> </p><p>From an optimization perspective, there are better races than aasimar, human being the most obvious example. That aasimar are, indeed, quite BITCHING with their +2 CHA +2 WIS (although paladins don't need that much wisdom anymore). The resistances are great, I suggest you keep them, but I agree with swapping darkvision for the halo. It is just THAT cool.</p><p> </p><p>as for your bullet points, this is what I think:</p><p> </p><p>1- Yes, dual cursed is worth it. I would pick Tongues (Pick Celestial or something like that and make someone spend 1 skill point on linguistics to understand you) and Haunted (No big deal and you get mage hand and ghost sound for free).</p><p> </p><p>2- I would pick Lore, with the revelation that swaps CHA for DEX on AC and REFLEX. If you get a spare feat, the one that gives you bonuses to all knowledges is useful too.</p><p> </p><p>3- Sacred shield might sound good in theory, but default paladin is better, IMO.</p><p> </p><p>4- As said above, Aasimar is good for the job, though some other races might be better (particularly races that give +2 STR and +2 CHA like Nagaji, which also have +1 to natural AC). Sulis are especially great at the class. +2 STR +2 CHA -2 INT, resistance 5 acid, cold, electricity and fire, +2 sense motive and diplomacy. Nice!</p></blockquote><p></p>
[QUOTE="Ramaster, post: 6036838, member: 6687585"] Paladins are pretty bitching in Pathfinder, that's certain. The oracle dip is quite good most of the time. War is excellent and dual-cursed rocks. Misfortune can be used at-will, once per enemy, but also once per turn, since it eats up your immediate action (this takes up your swift action for your next turn!). But, truth be told, it is stupid good for 99% of builds. If you want to be the tank, the best chain of feats is, hands down, Step up. Get next to a caster and she's done, same goes for ranged enemies. If you keep one hand free (or with a buckler), you can lay on hands on yourself as a swift action. You won't be able to do this if you used Misfortune on your last round, but is decent for out-of combat healing, non the less. There is a trait that lets you pick a class and gives you +2 on your caster level for that class, as long as this doesn't surpass your HD. Picking Oracle with it will give all your heals +2 for a total of 1d8+3 per heal, so there's that. There is also a trait that lets you have a tattoo that acts as a holy symbol. From an optimization perspective, there are better races than aasimar, human being the most obvious example. That aasimar are, indeed, quite BITCHING with their +2 CHA +2 WIS (although paladins don't need that much wisdom anymore). The resistances are great, I suggest you keep them, but I agree with swapping darkvision for the halo. It is just THAT cool. as for your bullet points, this is what I think: 1- Yes, dual cursed is worth it. I would pick Tongues (Pick Celestial or something like that and make someone spend 1 skill point on linguistics to understand you) and Haunted (No big deal and you get mage hand and ghost sound for free). 2- I would pick Lore, with the revelation that swaps CHA for DEX on AC and REFLEX. If you get a spare feat, the one that gives you bonuses to all knowledges is useful too. 3- Sacred shield might sound good in theory, but default paladin is better, IMO. 4- As said above, Aasimar is good for the job, though some other races might be better (particularly races that give +2 STR and +2 CHA like Nagaji, which also have +1 to natural AC). Sulis are especially great at the class. +2 STR +2 CHA -2 INT, resistance 5 acid, cold, electricity and fire, +2 sense motive and diplomacy. Nice! [/QUOTE]
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