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Paladin tank - your help appreciated
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<blockquote data-quote="Epametheus" data-source="post: 6036975" data-attributes="member: 719"><p>A couple comments:</p><p></p><p>1) Re: dual-cursed - the one drawback for haunted can be a bit of a killer for a melee character - it's a standard action to draw your weapon instead of a move action that you can perform as part of movement. So unless I'm reading it wrong, if you have the Haunted curse and get caught when not holding a weapon, you'll lose your first round just getting the weapon out. Also, you will not be able to use Smite or the self-heal Lay on Hands on rounds where you use Misfortune, and vice-versa. If you're allowed to use Paizo supplements, you might want to look at the Legalistic curse that came from <em>Blood of Fiends</em>. It's technically infernal flavored, but could arguably work for an archon or angel based aasimar as well. <a href="http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses" target="_blank">Oracle Curses - Pathfinder_OGC</a> </p><p></p><p>2) All I'll say on mysteries - if you pick things that substitute charisma for dex to AC, you'll still hit whatever caps are imposed by your armor. I suppose you'll still be able to completely dump dex, though. Also, levels of nature oracle will stack with paladin for determining your mount abilities, if you take the bonded mount mystery.</p><p></p><p>3) Default paladin is really good. Assuming you make it to L11, you'll be kicking yourself for losing Aura of Justice if you take an archetype. Aura of Justice is crazy strong. Like, it probably should've been the capstone strong. The first time Aura of Justice is used, your monk and archer will be thrilled and your DM will be horrified. In the game where I played a paladin, we combined Aura of Justice with a pouncing Eidolon. Very, very little ever survived that.</p><p></p><p>4) You have plenty of good racial options. If your DM is fine with Paizo-published content, then you might want to look at the Angel-kin variant Aasimar from <em>Blood of Angels</em>. +2 str, +2 cha, and trade Daylight for Alter Self - which, amusingly enough, you can use to turn yourself into a human/elf/whatever for another +2 str. <a href="http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar" target="_blank">Aasimars - Pathfinder_OGC</a></p></blockquote><p></p>
[QUOTE="Epametheus, post: 6036975, member: 719"] A couple comments: 1) Re: dual-cursed - the one drawback for haunted can be a bit of a killer for a melee character - it's a standard action to draw your weapon instead of a move action that you can perform as part of movement. So unless I'm reading it wrong, if you have the Haunted curse and get caught when not holding a weapon, you'll lose your first round just getting the weapon out. Also, you will not be able to use Smite or the self-heal Lay on Hands on rounds where you use Misfortune, and vice-versa. If you're allowed to use Paizo supplements, you might want to look at the Legalistic curse that came from [i]Blood of Fiends[/i]. It's technically infernal flavored, but could arguably work for an archon or angel based aasimar as well. [url=http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses]Oracle Curses - Pathfinder_OGC[/url] 2) All I'll say on mysteries - if you pick things that substitute charisma for dex to AC, you'll still hit whatever caps are imposed by your armor. I suppose you'll still be able to completely dump dex, though. Also, levels of nature oracle will stack with paladin for determining your mount abilities, if you take the bonded mount mystery. 3) Default paladin is really good. Assuming you make it to L11, you'll be kicking yourself for losing Aura of Justice if you take an archetype. Aura of Justice is crazy strong. Like, it probably should've been the capstone strong. The first time Aura of Justice is used, your monk and archer will be thrilled and your DM will be horrified. In the game where I played a paladin, we combined Aura of Justice with a pouncing Eidolon. Very, very little ever survived that. 4) You have plenty of good racial options. If your DM is fine with Paizo-published content, then you might want to look at the Angel-kin variant Aasimar from [i]Blood of Angels[/i]. +2 str, +2 cha, and trade Daylight for Alter Self - which, amusingly enough, you can use to turn yourself into a human/elf/whatever for another +2 str. [url=http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar]Aasimars - Pathfinder_OGC[/url] [/QUOTE]
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