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Paladin tank - your help appreciated
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6037005" data-attributes="member: 19675"><p>If:</p><p></p><p>1) Pathfinder Paladins can Turn Undead</p><p></p><p>AND</p><p></p><p>2) you can use CompDiv from WotC</p><p></p><p>...then consider the feat Sacred Healing*. It lets you burn a Turn Undead (and no other kind of Turning) to give everything in a 60' burst Fast Heal3 for (1 + Cha bonus)rds. That may not sound like much, but I'm using that feat (in conjunction with Extra Healing) in a campaign in which my Clc3/Sorc4/M-T2/Geomancer4 almost never casts a healing spell...and I'm the primary medic.</p><p></p><p>This is because, even though you're only healing the equivalent of a Cure Light to Cure Moderate wounds, it does so for everyone in that burst. One Turn burned this way in a typical party is thus equivalent to 4-6 cure spells. That is efficient. And when you rescue a whole bunch of emaciated prisoners after a pitched battle? "Everyone, gather 'round and experience the healing radiance of my god..." You just cast the equivalent of dozens of CLWs with one Turning...THAT borders on miraculous.</p><p></p><p>And since it is an ability that is not level but instead attribute based, your Paladin will be just as good at using this as a cleric would be.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* there is another feat by the same name that works completely differently. I have checked with WotC: it was not intended to replace the CompDiv version; nobody noticed there was already a feat by that name.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6037005, member: 19675"] If: 1) Pathfinder Paladins can Turn Undead AND 2) you can use CompDiv from WotC ...then consider the feat Sacred Healing*. It lets you burn a Turn Undead (and no other kind of Turning) to give everything in a 60' burst Fast Heal3 for (1 + Cha bonus)rds. That may not sound like much, but I'm using that feat (in conjunction with Extra Healing) in a campaign in which my Clc3/Sorc4/M-T2/Geomancer4 almost never casts a healing spell...and I'm the primary medic. This is because, even though you're only healing the equivalent of a Cure Light to Cure Moderate wounds, it does so for everyone in that burst. One Turn burned this way in a typical party is thus equivalent to 4-6 cure spells. That is efficient. And when you rescue a whole bunch of emaciated prisoners after a pitched battle? "Everyone, gather 'round and experience the healing radiance of my god..." You just cast the equivalent of dozens of CLWs with one Turning...THAT borders on miraculous. And since it is an ability that is not level but instead attribute based, your Paladin will be just as good at using this as a cleric would be. * there is another feat by the same name that works completely differently. I have checked with WotC: it was not intended to replace the CompDiv version; nobody noticed there was already a feat by that name. [/QUOTE]
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