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General Tabletop Discussion
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Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="Nazhkandrias" data-source="post: 3388713" data-attributes="member: 50521"><p>Yeah, that seems perfect. Except for the stats - don't they seem a little low? Constitution is a tough penalty to take, it isn't really balanced out by a minor bonus like Wisdom or Charisma. None of the racial features are screamingly awesome, so I think balanced stats is about fair. I like that part about choosing one resistance - gives a sense of individuality to the race. But still, the Wizards of the Coast website (official article) gave a +2 bonus to all resistances for a no LA Aasimar, so I think that the 5/10/15/20 rule isn't of major issue. Resistance just cuts out 2 damage from an attack of the type, so subtracting isn't too tough to do or judge. My idea - </p><p></p><p>- Ability Score Adjustments: +2 Wis, +2 Cha, -2 Con.</p><p>- Size and Type: Medium Outsider (Native)</p><p>- Speed: 30 feet.</p><p>- Low-Light Vision.</p><p>- Spell-like Ability: Light (1/Day) as a 1st-level caster or a caster of his class levels, whichever is higher.</p><p>- +1 to Listen and Spot checks.</p><p>- Energy Resistance: Acid 2, Cold 2, Electricity 2.</p><p>- Automatic Languages: Common and Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.</p><p>- Favored Class: Paladin.</p><p></p><p>I think that puts it at a +0 LA on par with most common races. The stats are balanced, so they really don't affect the LA too much. A bonus to Cha doesn't justify a penalty to a big stat like Con or Str, but a bonus to Wis and Cha fits nicely.</p><p></p><p>And my questions about the weapon are answered, thanks.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3388713, member: 50521"] Yeah, that seems perfect. Except for the stats - don't they seem a little low? Constitution is a tough penalty to take, it isn't really balanced out by a minor bonus like Wisdom or Charisma. None of the racial features are screamingly awesome, so I think balanced stats is about fair. I like that part about choosing one resistance - gives a sense of individuality to the race. But still, the Wizards of the Coast website (official article) gave a +2 bonus to all resistances for a no LA Aasimar, so I think that the 5/10/15/20 rule isn't of major issue. Resistance just cuts out 2 damage from an attack of the type, so subtracting isn't too tough to do or judge. My idea - - Ability Score Adjustments: +2 Wis, +2 Cha, -2 Con. - Size and Type: Medium Outsider (Native) - Speed: 30 feet. - Low-Light Vision. - Spell-like Ability: Light (1/Day) as a 1st-level caster or a caster of his class levels, whichever is higher. - +1 to Listen and Spot checks. - Energy Resistance: Acid 2, Cold 2, Electricity 2. - Automatic Languages: Common and Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan. - Favored Class: Paladin. I think that puts it at a +0 LA on par with most common races. The stats are balanced, so they really don't affect the LA too much. A bonus to Cha doesn't justify a penalty to a big stat like Con or Str, but a bonus to Wis and Cha fits nicely. And my questions about the weapon are answered, thanks. [/QUOTE]
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