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Paladin Variant Traits And Variant Aasimar Race Questions
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<blockquote data-quote="irdeggman" data-source="post: 3394447" data-attributes="member: 16285"><p>Outsiders don't get low light vision - they get dark vision so even diluting the type via even more generations doesn't justify that kind of change. Dark vision is entirely different than low light vision, so attempting to have low light vision be a degenerate form of dark vision is gaming the system to achieve balance and not to maintain the theme of the race that it started from.</p><p></p><p>There are types that have <em>both</em> dark vision and low light vision. {See Archon for an example}.</p><p></p><p>I mean why not simply that the +1 LA aasimar since the PC is starting at high enough level to acquire something akin to +5 Holy Chaotic Silvered Shocking Burst Halberd of Fiendbane (+5 Enhancement Bonus, Silvered, Chaotic-Aligned, Holy [+2], Shocking Burst [+2], Bane against Evil Outsiders [+1])? {or least wishful thinking/shopping}</p><p></p><p>Here is the LA +0 version from the Savage Progressions article:</p><p></p><p>Aasimar Base Racial Features</p><p>All of the following are base racial abilities for the aasimar.</p><p>Ability Score Adjustments: +2 Charisma.</p><p>Outsider Type: Aasimar are native outsiders. Thus, they are vulnerable to spells and effects that work on creatures of the outsider type but immune to effects that target other types. For example, an aasimar would be subject to the extra damage from an outsider bane sword but immune to hold person, since that spell affects only humanoids.</p><p>Size: Aasimar are Medium size.</p><p>Speed: Aasimar base land speed is 30 feet.</p><p>Darkvision (Ex): An aasimar has darkvision to a 60-foot range.</p><p>Light (Sp): The aasimar may use light (caster level equals aasimar's character level) once per day.</p><p>Skill Bonuses: An aasimar has a +2 racial bonus on Listen and Spot checks.</p><p>Resistances (Ex): An aasimar starts play with resistance 2 to acid, cold, and electricity.</p><p>Automatic Languages: Celestial, Common. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.</p><p>Favored Class: Paladin. A multiclass aasimar's paladin class does not count when determining whether an experience point penalty applies.</p><p></p><p></p><p>So what are the differences between the two?</p><p></p><p>A +1 to four skills instead of a +2 to two</p><p></p><p>Low light vision instead of Dark vision</p><p></p><p>Now the race is overall balanced, but it is really not an off-shoot of an aasimar.</p><p></p><p>I just don't see the reason for doing this except maybe you can't help but want to "tweak" things. Not that there is anything wrong with that, it is a common addiction for gamers <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="irdeggman, post: 3394447, member: 16285"] Outsiders don't get low light vision - they get dark vision so even diluting the type via even more generations doesn't justify that kind of change. Dark vision is entirely different than low light vision, so attempting to have low light vision be a degenerate form of dark vision is gaming the system to achieve balance and not to maintain the theme of the race that it started from. There are types that have [I]both[/I] dark vision and low light vision. {See Archon for an example}. I mean why not simply that the +1 LA aasimar since the PC is starting at high enough level to acquire something akin to +5 Holy Chaotic Silvered Shocking Burst Halberd of Fiendbane (+5 Enhancement Bonus, Silvered, Chaotic-Aligned, Holy [+2], Shocking Burst [+2], Bane against Evil Outsiders [+1])? {or least wishful thinking/shopping} Here is the LA +0 version from the Savage Progressions article: Aasimar Base Racial Features All of the following are base racial abilities for the aasimar. Ability Score Adjustments: +2 Charisma. Outsider Type: Aasimar are native outsiders. Thus, they are vulnerable to spells and effects that work on creatures of the outsider type but immune to effects that target other types. For example, an aasimar would be subject to the extra damage from an outsider bane sword but immune to hold person, since that spell affects only humanoids. Size: Aasimar are Medium size. Speed: Aasimar base land speed is 30 feet. Darkvision (Ex): An aasimar has darkvision to a 60-foot range. Light (Sp): The aasimar may use light (caster level equals aasimar's character level) once per day. Skill Bonuses: An aasimar has a +2 racial bonus on Listen and Spot checks. Resistances (Ex): An aasimar starts play with resistance 2 to acid, cold, and electricity. Automatic Languages: Celestial, Common. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan. Favored Class: Paladin. A multiclass aasimar's paladin class does not count when determining whether an experience point penalty applies. So what are the differences between the two? A +1 to four skills instead of a +2 to two Low light vision instead of Dark vision Now the race is overall balanced, but it is really not an off-shoot of an aasimar. I just don't see the reason for doing this except maybe you can't help but want to "tweak" things. Not that there is anything wrong with that, it is a common addiction for gamers :D [/QUOTE]
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