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Paladin vs Fighter/Cleric (Previously: Is Turn Undead useful for a Paladin?)
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<blockquote data-quote="reapersaurus" data-source="post: 1099715" data-attributes="member: 1194"><p>Darklone - you never understood (or responded about) that many fights don't start within melee range.</p><p>If you manufacture the environment to have the Paladin be on his mount, and within charge distance vs the cleric (unmounted), than that isn't a comparison - you might as well give the Paladin a surprise round while you're at it.</p><p></p><p>So I think a fair comparison would include at least 1 round's prep, not to mention any long-running buffs that the cleric might have running.</p><p></p><p>And other than the spells, the real reason a ftr/clr will kick all over a paladin (mechanics only, guys- we're not comparing roleplay here) is because of the feats.</p><p>Whatever feat chain you think a paladin can take advantage of (Divine Might, Divine Shield/Shield Charge or Mounted Combat/Ride-By/Spirited Charge), a ftr/clr can take advantage of BETTER.</p><p></p><p>What does the paladin have instead? ooooh, a likely-useless Smite.</p><p>And the problematic Mount. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1099715, member: 1194"] Darklone - you never understood (or responded about) that many fights don't start within melee range. If you manufacture the environment to have the Paladin be on his mount, and within charge distance vs the cleric (unmounted), than that isn't a comparison - you might as well give the Paladin a surprise round while you're at it. So I think a fair comparison would include at least 1 round's prep, not to mention any long-running buffs that the cleric might have running. And other than the spells, the real reason a ftr/clr will kick all over a paladin (mechanics only, guys- we're not comparing roleplay here) is because of the feats. Whatever feat chain you think a paladin can take advantage of (Divine Might, Divine Shield/Shield Charge or Mounted Combat/Ride-By/Spirited Charge), a ftr/clr can take advantage of BETTER. What does the paladin have instead? ooooh, a likely-useless Smite. And the problematic Mount. :( [/QUOTE]
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Community
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Paladin vs Fighter/Cleric (Previously: Is Turn Undead useful for a Paladin?)
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