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*Dungeons & Dragons
Paladin: Why Are They Often Considered Highly Powerful?
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<blockquote data-quote="Eltab" data-source="post: 7272942" data-attributes="member: 6803337"><p>The Paladin abilities plus my personality added up to a character that dominated my <em>Tiamat</em> group.</p><p>- First Defender to play in the group long-term; taught the wizard to hide behind me for safety, not run around in circles shooting cantrips over his shoulder.</p><p>- Lay on Hands saved the Rogue from drowning when she was making Death Saves.</p><p>- Protective auras kept most monster attacks from hurting me (when I remembered to include the +mods).</p><p>- Smite an insubstantial undead with Radiant; be the only PC in the room who can actually hurt them.</p><p>- High CHR (but lousy STR) to talk NPCs into doing what I want them to, without having to draw sword.</p><p>- Me: "Let's kill all the tadpoles before they can grow up to become bullywug warriors." Group: "And he's the <em>Paladin</em> ?!"</p><p>- Favorite spell <em>Moonbeam</em>, used to create bottlenecks so the enemy can't get around or past me without taking damage.</p><p>- Tried to save the Cleric when she got surrounded by enemies (by distracting them and breaking up their circle); rear-guarded the group retreating from defeat.</p><p>- Get self into fight with lots of guards (and blocking carriage's progress); this distracts from the Rogue who snuck up from behind. Disengage action plus high AC = run away unscathed.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7272942, member: 6803337"] The Paladin abilities plus my personality added up to a character that dominated my [I]Tiamat[/I] group. - First Defender to play in the group long-term; taught the wizard to hide behind me for safety, not run around in circles shooting cantrips over his shoulder. - Lay on Hands saved the Rogue from drowning when she was making Death Saves. - Protective auras kept most monster attacks from hurting me (when I remembered to include the +mods). - Smite an insubstantial undead with Radiant; be the only PC in the room who can actually hurt them. - High CHR (but lousy STR) to talk NPCs into doing what I want them to, without having to draw sword. - Me: "Let's kill all the tadpoles before they can grow up to become bullywug warriors." Group: "And he's the [I]Paladin[/I] ?!" - Favorite spell [I]Moonbeam[/I], used to create bottlenecks so the enemy can't get around or past me without taking damage. - Tried to save the Cleric when she got surrounded by enemies (by distracting them and breaking up their circle); rear-guarded the group retreating from defeat. - Get self into fight with lots of guards (and blocking carriage's progress); this distracts from the Rogue who snuck up from behind. Disengage action plus high AC = run away unscathed. [/QUOTE]
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Community
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Paladin: Why Are They Often Considered Highly Powerful?
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