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Paladin: Why Are They Often Considered Highly Powerful?
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<blockquote data-quote="Lost Soul" data-source="post: 7273415" data-attributes="member: 81242"><p>Some nice points there Mistwell but I disagree with your premise in a number of ways.</p><p></p><p>1) Armor & weapons do matter. Paladin could have an AC of 20 or better. Rogues have an AC on average of 15 - 17. If a paladin smites Strahd Von Zarovich, Strahd might miss the paladin on a counter attack, especially if the paladin preps Protection from Evil and Strahd attacks a high AC with disadvantage. This spell also protects against the vampire's charm gaze. The rogue sneak attacks Strahd and gets clobbered by the counterattack due to poor AC and lack of abilities such as Prot from Evil. Oh and the rogue has no defenses and weak saves vs the vampire's charm gaze.</p><p></p><p>2 a) Smites as a limited resource is not a balancing act, especially if a party has a short adventuring day. A paladin can nova several times and save them for boss battles such as Strahd. If arcane spells and spells in general have had to be nerfed over several editions of D&D then the whole 'limited resource' argument doesn't hold much weight.</p><p></p><p>2 b) Very few casters can cast more than one spell per round using a bonus action. Even then they are limited to using a regular spell and a cantrip or a basic attack. For some reason paladins get to REPEATEDLY break this rule and are only limited by their spell slot availability as to which spells they channel for smites.</p><p></p><p>3) No, the additional D8 is gained in place of another attack and is similar to the smite damage bonus that clerics get when using the attack option. It is overkill and paladin's do not need it.</p><p></p><p>4) I disagree. The paladin shouldn't even be close to doing it 3/4 of the day when the rogue can do it all day. The rogue doesn't have a major heal, great armor, heavy weapons, spells, smites, auras, cleansing touch, fighting style or divine health</p><p></p><p>5) The cleric was the original support character. The paladin makes a FAR better support character just by auras and laying on of hands. LOH can remove a disease or poison by using a mere 5 hp. That costs the cleric a spell. Ancient paladins grant 1/2 damage vs all spell damage to all creatures in 10/30. A cleric can't duplicate that feat. Devotion paladins grant charm immunity at will. Paladins nova better than wizards and easily out damage then while having better hit points, saves and armor. Paladin's also have excellent battlefield control due to misty step, dimension door, hast, freedom of movement and tree stride</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7273415, member: 81242"] Some nice points there Mistwell but I disagree with your premise in a number of ways. 1) Armor & weapons do matter. Paladin could have an AC of 20 or better. Rogues have an AC on average of 15 - 17. If a paladin smites Strahd Von Zarovich, Strahd might miss the paladin on a counter attack, especially if the paladin preps Protection from Evil and Strahd attacks a high AC with disadvantage. This spell also protects against the vampire's charm gaze. The rogue sneak attacks Strahd and gets clobbered by the counterattack due to poor AC and lack of abilities such as Prot from Evil. Oh and the rogue has no defenses and weak saves vs the vampire's charm gaze. 2 a) Smites as a limited resource is not a balancing act, especially if a party has a short adventuring day. A paladin can nova several times and save them for boss battles such as Strahd. If arcane spells and spells in general have had to be nerfed over several editions of D&D then the whole 'limited resource' argument doesn't hold much weight. 2 b) Very few casters can cast more than one spell per round using a bonus action. Even then they are limited to using a regular spell and a cantrip or a basic attack. For some reason paladins get to REPEATEDLY break this rule and are only limited by their spell slot availability as to which spells they channel for smites. 3) No, the additional D8 is gained in place of another attack and is similar to the smite damage bonus that clerics get when using the attack option. It is overkill and paladin's do not need it. 4) I disagree. The paladin shouldn't even be close to doing it 3/4 of the day when the rogue can do it all day. The rogue doesn't have a major heal, great armor, heavy weapons, spells, smites, auras, cleansing touch, fighting style or divine health 5) The cleric was the original support character. The paladin makes a FAR better support character just by auras and laying on of hands. LOH can remove a disease or poison by using a mere 5 hp. That costs the cleric a spell. Ancient paladins grant 1/2 damage vs all spell damage to all creatures in 10/30. A cleric can't duplicate that feat. Devotion paladins grant charm immunity at will. Paladins nova better than wizards and easily out damage then while having better hit points, saves and armor. Paladin's also have excellent battlefield control due to misty step, dimension door, hast, freedom of movement and tree stride [/QUOTE]
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Paladin: Why Are They Often Considered Highly Powerful?
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