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General Tabletop Discussion
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Paladin: Why Are They Often Considered Highly Powerful?
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<blockquote data-quote="jgsugden" data-source="post: 7447521" data-attributes="member: 2629"><p>Simply Put: Human Variant Vengeance Paladin (casts Haste) at level 12 with 20 Strength, 16 Charisma, and Polearm and GWM Feats is at a power point that really hurts...</p><p></p><p>Action - Multi-attack with Halberd</p><p>Haste - One more Attack with Halberd</p><p>Bonus - Either a d4 or extra Halberd attack (if they have critted or felled an enemy).</p><p>Reaction Attack - a couple sources, but not entirely reliable.</p><p></p><p>Their attacks start out at +9 (5 strength, 4 proficiency), with easy access to advantage in many games. A magic weapon makes this grow higher.</p><p></p><p>In one round they can attack 4 or 5 times.</p><p></p><p>Each attack does d10 (maybe d4 for the bonus) + d8 radiant + 5 strength base - 15 damage. Then, they have 10 spell slots to smite with and they deal 3d8 for a 1st level spell, 4d8 for a 2nd and 5d8 for a third. Oh, and those could all be GWM attacks at +10 damage each.... That might be 5d10+25d8+75 ... 215 damage. He might SOLO ... in ONE ROUND ... an adult (huge) dragon with a CR of 14 to 16. The odds are there will be a miss or two in there that will prevent it... slightly... but I do see paladins do this type of thing too often. And if you attack 5 times, the odds of a crit are nearly 25%. </p><p></p><p>On top of this nova offense he has great defenses with low ability score costs (dex can be 10) and still get up to a 20 AC with only spells and armor). He has the best saves in the game (+chr to all saves), and has healing/condition removal and potentially some minor spells to throw in on top of this other abilities. Plus magic mount spells, and access to social skills that put him front and center in social encounters. </p><p></p><p>My preference would be that they change Smite so that it can be used on no more than 1 attack per round.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7447521, member: 2629"] Simply Put: Human Variant Vengeance Paladin (casts Haste) at level 12 with 20 Strength, 16 Charisma, and Polearm and GWM Feats is at a power point that really hurts... Action - Multi-attack with Halberd Haste - One more Attack with Halberd Bonus - Either a d4 or extra Halberd attack (if they have critted or felled an enemy). Reaction Attack - a couple sources, but not entirely reliable. Their attacks start out at +9 (5 strength, 4 proficiency), with easy access to advantage in many games. A magic weapon makes this grow higher. In one round they can attack 4 or 5 times. Each attack does d10 (maybe d4 for the bonus) + d8 radiant + 5 strength base - 15 damage. Then, they have 10 spell slots to smite with and they deal 3d8 for a 1st level spell, 4d8 for a 2nd and 5d8 for a third. Oh, and those could all be GWM attacks at +10 damage each.... That might be 5d10+25d8+75 ... 215 damage. He might SOLO ... in ONE ROUND ... an adult (huge) dragon with a CR of 14 to 16. The odds are there will be a miss or two in there that will prevent it... slightly... but I do see paladins do this type of thing too often. And if you attack 5 times, the odds of a crit are nearly 25%. On top of this nova offense he has great defenses with low ability score costs (dex can be 10) and still get up to a 20 AC with only spells and armor). He has the best saves in the game (+chr to all saves), and has healing/condition removal and potentially some minor spells to throw in on top of this other abilities. Plus magic mount spells, and access to social skills that put him front and center in social encounters. My preference would be that they change Smite so that it can be used on no more than 1 attack per round. [/QUOTE]
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