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Paladin's Steed: Unicorn help
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<blockquote data-quote="Quickleaf" data-source="post: 8554373" data-attributes="member: 20323"><p>I took a stab, and this looks pretty close to a CR 1/2 to me...</p><p></p><p>The offensive CR is 1 – due to avg damage 12 and attack +4. </p><p>The offensive CR is 1/8 – due to hp 32 and eff AC 14.</p><p>Averaged, that's pretty close to 1/2.</p><p></p><p></p><p><strong>Unicorn Yearling</strong></p><p><em>Large Celestial, Lawful Good</em></p><p><strong>Armor Class </strong>12 </p><p><strong>Hit Points </strong>32 (5d10+5) </p><p><strong>Speed </strong>50 ft.</p><p><strong>STR DEX CON INT WIS CHA</strong></p><p><strong> </strong>14 (+2) 14 (+2) 12 (+1) 9 (-1) 14 (+2) 12 (+1)</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities </strong>charmed, paralyzed, poisoned</p><p><strong>Senses </strong>darkvision 60 ft., passive Perception 12</p><p><strong>Languages </strong>Celestial, Elvish, Sylvan, telepathy 60 ft. (with bonded rider and related unicorns only)</p><p><strong>Challenge </strong>1/2 (100 XP) <strong>Proficiency Bonus </strong>+2</p><p></p><p><strong><em>Magic Resistance. </em></strong>The unicorn has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><em>Spellcasting. </em></strong>The unicorn’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components:</p><p>At will: <em>druidcraft</em></p><p>1/day each: <em>detect evil and good, pass without trace</em></p><p></p><p><strong>Actions</strong></p><p><strong></strong></p><p><strong><em>Multiattack. </em></strong>The unicorn makes an attack with its hooves and with its horn.</p><p></p><p><strong><em>Hooves. </em></strong><em>Melee Weapon Attack: </em>+4 to hit, reach 5 ft., one target. <em>Hit: </em>7 (1d6+2) bludgeoning damage.</p><p></p><p><strong><em>Horn. </em></strong><em>Melee Weapon Attack: </em>+4 to hit, reach 5 ft., one target. <em>Hit: </em>4 (1d4+2) piercing damage.</p><p></p><p><strong><em>Lesser</em> <em>Healing Touch (2/day). </em></strong>The unicorn touches another creature with its horn. The target magically regains 6 (1d8+2) hit points.</p><p></p><p><strong><em>Lesser Shimmering Shield. </em></strong>The unicorn creates a shimmering magical field around itself or its bonded rider (if it can see the bonded rider within 30 feet). The target gains a +2 bonus to AC until the end of the unicorn’s next turn.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8554373, member: 20323"] I took a stab, and this looks pretty close to a CR 1/2 to me... The offensive CR is 1 – due to avg damage 12 and attack +4. The offensive CR is 1/8 – due to hp 32 and eff AC 14. Averaged, that's pretty close to 1/2. [B]Unicorn Yearling[/B] [I]Large Celestial, Lawful Good[/I] [B]Armor Class [/B]12 [B]Hit Points [/B]32 (5d10+5) [B]Speed [/B]50 ft. [B]STR DEX CON INT WIS CHA [/B]14 (+2) 14 (+2) 12 (+1) 9 (-1) 14 (+2) 12 (+1) [B]Damage Immunities[/B] poison [B]Condition Immunities [/B]charmed, paralyzed, poisoned [B]Senses [/B]darkvision 60 ft., passive Perception 12 [B]Languages [/B]Celestial, Elvish, Sylvan, telepathy 60 ft. (with bonded rider and related unicorns only) [B]Challenge [/B]1/2 (100 XP) [B]Proficiency Bonus [/B]+2 [B][I]Magic Resistance. [/I][/B]The unicorn has advantage on saving throws against spells and other magical effects. [B][I]Spellcasting. [/I][/B]The unicorn’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no components: At will: [I]druidcraft[/I] 1/day each: [I]detect evil and good, pass without trace[/I] [B]Actions [I]Multiattack. [/I][/B]The unicorn makes an attack with its hooves and with its horn. [B][I]Hooves. [/I][/B][I]Melee Weapon Attack: [/I]+4 to hit, reach 5 ft., one target. [I]Hit: [/I]7 (1d6+2) bludgeoning damage. [B][I]Horn. [/I][/B][I]Melee Weapon Attack: [/I]+4 to hit, reach 5 ft., one target. [I]Hit: [/I]4 (1d4+2) piercing damage. [B][I]Lesser[/I] [I]Healing Touch (2/day). [/I][/B]The unicorn touches another creature with its horn. The target magically regains 6 (1d8+2) hit points. [B][I]Lesser Shimmering Shield. [/I][/B]The unicorn creates a shimmering magical field around itself or its bonded rider (if it can see the bonded rider within 30 feet). The target gains a +2 bonus to AC until the end of the unicorn’s next turn. [/QUOTE]
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