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paradox42's crazy cosmology
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<blockquote data-quote="paradox42" data-source="post: 5106711" data-attributes="member: 29746"><p>No, but one party had several on a "hit list" that they intended to try fighting. I should explain: for the vast majority of time the game was running, it was actually <strong>two</strong> games that happened to be set in the same Reality called DABBATIALDABAOTH. I revealed different clues to the two parties, but with several players playing characters in both games, it became clear to them relatively quickly that in fact the clues were all pointing to the same thing- the waking Demiurge. Eventually, one of the parties used the Silver Key (which I promise, I will detail in a future post- honest) to transport itself to the location of the other group, and effectively put both on to the same mission/ultimate goal; this meant that inevitably we'd merge them again someday later (which proved in real-world time to mean "several months") to go after the Big Showdown together.</p><p> </p><p>It was that party- with the Key- that was the more powerful, at DR 48, and they were capped on both HD and DR. And the players knew it. They needed to either pursue Sidereal Ascension- which I made it clear (and several of them agreed with me anyway) would not be pursued until after the whole Demiurge plot was resolved- or somehow contrive to burn lots of XP and/or QP on something else, in order to be able to "gain" anything from more XP/QP. The rule was, they could gain more XP/QP over the limits, but the extra wouldn't allow them to gain any more DR or HD until/unless they broke the Deity/Sidereal barrier somehow. So, in the end, with the Final Showdown looming quickly, they decided that pursuing a Sidereal opponent really wouldn't gain them anything except a potentially challanging (or lethal) combat, and they were better off just "fast-forwarding" to the End. And so we did just that.</p><p> </p><p></p><p>That is exactly the idea I had in mind for those, yes.</p><p> </p><p></p><p>Superb choice! XAOS from Greek mythology could be another potential example of such.</p><p> </p><p></p><p>I think we're all familiar with that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p></p><p>Pretty much, yes. The idea is, what the PCs consider "real" is what exists in the cosmos and plane and world they were born and grew up in; other cosmoi contain things which are not "real" in that sense but have some sort of "reality" nonetheless. The Far Realm contains not only "other-real" things like that, but also things which belong to <strong>no</strong> cosmos and are therefore <strong>not</strong> "real" in any meaningful sense; therefore, DABBATIALDABAOTH (or whatever Demiurge your PCs exist within) contains (as I told my players in explaining all this) "everything that is real, and everything that is not real." For lack of a better word to use to label all of that, the superset of the cosmoi and Far Realm, I dubbed it a "Reality." This idea makes it clear why the opening and final transition to the Eternal Realm was such a big deal, and why the game could legitimately revolve around it for so many years of real time (even long before the players had any inkling of the existence of the Eternal Realm or for that matter the Demiurge).</p></blockquote><p></p>
[QUOTE="paradox42, post: 5106711, member: 29746"] No, but one party had several on a "hit list" that they intended to try fighting. I should explain: for the vast majority of time the game was running, it was actually [B]two[/B] games that happened to be set in the same Reality called DABBATIALDABAOTH. I revealed different clues to the two parties, but with several players playing characters in both games, it became clear to them relatively quickly that in fact the clues were all pointing to the same thing- the waking Demiurge. Eventually, one of the parties used the Silver Key (which I promise, I will detail in a future post- honest) to transport itself to the location of the other group, and effectively put both on to the same mission/ultimate goal; this meant that inevitably we'd merge them again someday later (which proved in real-world time to mean "several months") to go after the Big Showdown together. It was that party- with the Key- that was the more powerful, at DR 48, and they were capped on both HD and DR. And the players knew it. They needed to either pursue Sidereal Ascension- which I made it clear (and several of them agreed with me anyway) would not be pursued until after the whole Demiurge plot was resolved- or somehow contrive to burn lots of XP and/or QP on something else, in order to be able to "gain" anything from more XP/QP. The rule was, they could gain more XP/QP over the limits, but the extra wouldn't allow them to gain any more DR or HD until/unless they broke the Deity/Sidereal barrier somehow. So, in the end, with the Final Showdown looming quickly, they decided that pursuing a Sidereal opponent really wouldn't gain them anything except a potentially challanging (or lethal) combat, and they were better off just "fast-forwarding" to the End. And so we did just that. That is exactly the idea I had in mind for those, yes. Superb choice! XAOS from Greek mythology could be another potential example of such. I think we're all familiar with that. :) Pretty much, yes. The idea is, what the PCs consider "real" is what exists in the cosmos and plane and world they were born and grew up in; other cosmoi contain things which are not "real" in that sense but have some sort of "reality" nonetheless. The Far Realm contains not only "other-real" things like that, but also things which belong to [B]no[/B] cosmos and are therefore [B]not[/B] "real" in any meaningful sense; therefore, DABBATIALDABAOTH (or whatever Demiurge your PCs exist within) contains (as I told my players in explaining all this) "everything that is real, and everything that is not real." For lack of a better word to use to label all of that, the superset of the cosmoi and Far Realm, I dubbed it a "Reality." This idea makes it clear why the opening and final transition to the Eternal Realm was such a big deal, and why the game could legitimately revolve around it for so many years of real time (even long before the players had any inkling of the existence of the Eternal Realm or for that matter the Demiurge). [/QUOTE]
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