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Paragon Play Report, part 4
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<blockquote data-quote="James McMurray" data-source="post: 4343677" data-attributes="member: 743"><p>We've had 6 fights so far. </p><p></p><p>The first three were in our first session with the characters, and only our third session of 4e. We're all veteran players of 3e and previous editions, so the learning curve wasn't too steep, but the dynamics of 4e combat are so different that it showed in how long the fights took. My memory isn't what it used to be, so these are estimates. One was 4 PCs vs. ~10 zombies: 3 were artillery, 3 were minions, 1 was a poison spitter (elite?) and the other 3 were regular. The second fight was 4 PCs + an NPC (paladin / Justiciar) against 7 zombies and 3 undead rat swarms. 3 of the zombies were artillery and there were no minions. The last fight that session was 4 PCs and the NPC against a ton of zombies (at least 15), including some large ones. All thre fights wook about 6-7 hours, with the biggest one being the shortest thatnks to surprise and some great rolls with Solar Wrath and Pelor's Blessing.</p><p></p><p>The second session only had one fight: 4 PCs + 2 NPCs (we rescued another paladin) vs. 8 specters. The GM later said they were a merge of Night Hag and Specter. The important part was that their attacks could stun and dominate. IIRC this fight was our longest up to that point, in large part because there were many times when characters either couldn't act, or were attacking other party members instead of the enemy. It took about three hours. The enemies being insubstantial also slowed things down (I didn't yet have Inescapable Force).</p><p></p><p>This last session had the two fights listed above. The first one was over fairly quickly. Maybe about an hour and a half? The second fight took forever. I'm guessing we started it around 10:30 or 11:00 and finished it at about 3:30 in the morning. Everyone was dazed almost every round, and we also spent several rounds dominated. The encounter level was also 14 to our 11th level PCs, adding to the challenge.</p><p></p><p>Things have definitely sped up since we started, because everyone knows their abilities better. However, fights go a lot slower when stunning, dazing, and domination are involved. Overall it seems to take about as much time as comparable challenges in 3.x did, but the fights are so dynamic that the subjective time is much lower. I can't speak for everyone, but I'm a lot less likely to get distracted and not pay attention to what's going on because everything is more exciting, more mobile, and the things that happen in between your turns impact you a lot more than they did in 3.x. There was never a time where people lined up and made to-hit/damage rolls back and forth, which is great.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4343677, member: 743"] We've had 6 fights so far. The first three were in our first session with the characters, and only our third session of 4e. We're all veteran players of 3e and previous editions, so the learning curve wasn't too steep, but the dynamics of 4e combat are so different that it showed in how long the fights took. My memory isn't what it used to be, so these are estimates. One was 4 PCs vs. ~10 zombies: 3 were artillery, 3 were minions, 1 was a poison spitter (elite?) and the other 3 were regular. The second fight was 4 PCs + an NPC (paladin / Justiciar) against 7 zombies and 3 undead rat swarms. 3 of the zombies were artillery and there were no minions. The last fight that session was 4 PCs and the NPC against a ton of zombies (at least 15), including some large ones. All thre fights wook about 6-7 hours, with the biggest one being the shortest thatnks to surprise and some great rolls with Solar Wrath and Pelor's Blessing. The second session only had one fight: 4 PCs + 2 NPCs (we rescued another paladin) vs. 8 specters. The GM later said they were a merge of Night Hag and Specter. The important part was that their attacks could stun and dominate. IIRC this fight was our longest up to that point, in large part because there were many times when characters either couldn't act, or were attacking other party members instead of the enemy. It took about three hours. The enemies being insubstantial also slowed things down (I didn't yet have Inescapable Force). This last session had the two fights listed above. The first one was over fairly quickly. Maybe about an hour and a half? The second fight took forever. I'm guessing we started it around 10:30 or 11:00 and finished it at about 3:30 in the morning. Everyone was dazed almost every round, and we also spent several rounds dominated. The encounter level was also 14 to our 11th level PCs, adding to the challenge. Things have definitely sped up since we started, because everyone knows their abilities better. However, fights go a lot slower when stunning, dazing, and domination are involved. Overall it seems to take about as much time as comparable challenges in 3.x did, but the fights are so dynamic that the subjective time is much lower. I can't speak for everyone, but I'm a lot less likely to get distracted and not pay attention to what's going on because everything is more exciting, more mobile, and the things that happen in between your turns impact you a lot more than they did in 3.x. There was never a time where people lined up and made to-hit/damage rolls back and forth, which is great. [/QUOTE]
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