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Paranoia RPG
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<blockquote data-quote="Yaztromo" data-source="post: 6977506" data-attributes="member: 6786253"><p><strong>4 out of 5 rating for Paranoia RPG</strong></p><p></p><p>This game is a good reboot of a classic RPG that made history and that has always been very fun to play in one offs (but not the best to adapt for long campaigns, as it will become clear below).</p><p>The very basic concept of all the fun is that one of the players around the table is a traitor and a mole. You have to play the game keeping always your antennae high as your companion may turn out any minute to be your worst enemy!</p><p>The best part of the game is all here and from this concept I think it can be clear to everybody how playing the game in a single shot is the best way to do it, then maybe start again another day with a new adventure with new characters, where somebpdy else will play the undercover traitor...</p></blockquote><p></p>
[QUOTE="Yaztromo, post: 6977506, member: 6786253"] [b]4 out of 5 rating for Paranoia RPG[/b] This game is a good reboot of a classic RPG that made history and that has always been very fun to play in one offs (but not the best to adapt for long campaigns, as it will become clear below). The very basic concept of all the fun is that one of the players around the table is a traitor and a mole. You have to play the game keeping always your antennae high as your companion may turn out any minute to be your worst enemy! The best part of the game is all here and from this concept I think it can be clear to everybody how playing the game in a single shot is the best way to do it, then maybe start again another day with a new adventure with new characters, where somebpdy else will play the undercover traitor... [/QUOTE]
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