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Paring the skill list
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<blockquote data-quote="Larrin" data-source="post: 6062774" data-attributes="member: 55816"><p>swim and use rope are on my list. I know there are 'use rope' fans out there, but for me its too specific. Like having a skill for 'Staying up late at night'. Very useful, but tooooo narrow, or something. It just rankles me.</p><p></p><p>Conversely, swim is obviously a somewhat general, very useful skill, but it is literally the last skill I would ever chose because it comes up almost never, in my experience (and yes, I would take 'use rope' before swim). Taking training in swim is a gamble that the one time in my character's life he will make a swim check will be worth not being trained in something that would be useful 20-30 times in his career. I'm never going to do that. Also, most skills you can at least try to use if you put your mind to it. knowledge:heraldry could be used anytime you venture into civilized lands (the info might be useless, but at least you could use the skill). If you have drive buy a chariot or make a sled in the dungeon to ride down the stairs. With swim, if there isn't water (or water like stuff), you can't swim. That is +90% of the time ( in my experience). Unless you figure out a way to bring a portable raging river everywhere you go, at which point you're probably just being stubborn about the whole thing.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6062774, member: 55816"] swim and use rope are on my list. I know there are 'use rope' fans out there, but for me its too specific. Like having a skill for 'Staying up late at night'. Very useful, but tooooo narrow, or something. It just rankles me. Conversely, swim is obviously a somewhat general, very useful skill, but it is literally the last skill I would ever chose because it comes up almost never, in my experience (and yes, I would take 'use rope' before swim). Taking training in swim is a gamble that the one time in my character's life he will make a swim check will be worth not being trained in something that would be useful 20-30 times in his career. I'm never going to do that. Also, most skills you can at least try to use if you put your mind to it. knowledge:heraldry could be used anytime you venture into civilized lands (the info might be useless, but at least you could use the skill). If you have drive buy a chariot or make a sled in the dungeon to ride down the stairs. With swim, if there isn't water (or water like stuff), you can't swim. That is +90% of the time ( in my experience). Unless you figure out a way to bring a portable raging river everywhere you go, at which point you're probably just being stubborn about the whole thing. [/QUOTE]
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