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<blockquote data-quote="Kobold Stew" data-source="post: 6064227" data-attributes="member: 23484"><p>Thanks, all for the feedback so far: </p><p></p><p>Here is an updated list of suggestions, taking the ideas in this thread into account. Bold indicates change from the original proposal. </p><p></p><p>1. roll Drive into Ride. </p><p>2. roll Balance into Tumble.</p><p>3. roll Spot and Listen together<strong> (as Perception)</strong></p><p>4. <strong>Roll Search into Track</strong></p><p>5. Eliminate Knowledge: Heraldry </p><p>6. <strong>Make Perform a cascade skill, requiring choice of instrument or technique. </strong></p><p><strong>6.1. The Background trait remains as a general performance ability to make a living performing day-to-day.</strong></p><p><strong>7. Roll Disguise into Bluff</strong></p><p><strong>7.1. Additionally, have a Rogue Skill trick that emulates the Disguise self spell. </strong></p><p>8. <strong>(keep Heal as is)</strong></p><p>9. Make Knowledge: Warfare not a knowledge skill, but one of leadership and tactics (Profession: tactician?).</p><p></p><p>10. I'd also like to make it a requirement that every background (even customized ones) have at least one Knowledge or Profession <strong>or Perform</strong> skill attached to it.</p><p></p><p>Comments:</p><p>3: I understand the desire to eliminate them altogether, but there needs to be something to counter Sneak. I had considered a feat ("Perception") that would give advantage on Wisdom checks vs. Sneak, but the math still favours the high-level rogue too much. Is there a way around this?</p><p></p><p>5: I take Darren's point that it is important (and specialist) knowledge in medieval times, but the application still feels too narrow. Has there ever been a published adventure where Heraldic knowledge has been required, and a History check (or the equivalent) would not be applicable?</p><p></p><p>7: The description does that already, pretty much.</p><p></p><p>In my mind, this is improved (so thanks!). Does anyone see a clear way to balance no spot and listen skills at all (on the one hand) and the escalating ability to sneak (on the other)?</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6064227, member: 23484"] Thanks, all for the feedback so far: Here is an updated list of suggestions, taking the ideas in this thread into account. Bold indicates change from the original proposal. 1. roll Drive into Ride. 2. roll Balance into Tumble. 3. roll Spot and Listen together[B] (as Perception)[/B] 4. [B]Roll Search into Track[/B] 5. Eliminate Knowledge: Heraldry 6. [B]Make Perform a cascade skill, requiring choice of instrument or technique. 6.1. The Background trait remains as a general performance ability to make a living performing day-to-day.[/B] [B]7. Roll Disguise into Bluff 7.1. Additionally, have a Rogue Skill trick that emulates the Disguise self spell. [/B] 8. [B](keep Heal as is)[/B] 9. Make Knowledge: Warfare not a knowledge skill, but one of leadership and tactics (Profession: tactician?). 10. I'd also like to make it a requirement that every background (even customized ones) have at least one Knowledge or Profession [B]or Perform[/B] skill attached to it. Comments: 3: I understand the desire to eliminate them altogether, but there needs to be something to counter Sneak. I had considered a feat ("Perception") that would give advantage on Wisdom checks vs. Sneak, but the math still favours the high-level rogue too much. Is there a way around this? 5: I take Darren's point that it is important (and specialist) knowledge in medieval times, but the application still feels too narrow. Has there ever been a published adventure where Heraldic knowledge has been required, and a History check (or the equivalent) would not be applicable? 7: The description does that already, pretty much. In my mind, this is improved (so thanks!). Does anyone see a clear way to balance no spot and listen skills at all (on the one hand) and the escalating ability to sneak (on the other)? [/QUOTE]
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