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<blockquote data-quote="Yunru" data-source="post: 7092616" data-attributes="member: 6780961"><p>AKA The Multiclass-lite.</p><p></p><p>Each of these is designed to give a taste of another class, while not stealing it's thunder. They should also enhance a class' potential if they take the feat that matches their class.</p><p></p><p>Anger Point:</p><p>Once per day you may make use of the Barbarian's Rage feature.</p><p>While raging, your melee weapon attacks deal an additional 2 damage.</p><p></p><p>Expertise:</p><p>Expertise in two skills your proficient in, or one you're not.</p><p></p><p>Apostle:</p><p><em>Requires 13 Wis</em></p><p>Choose a Cleric's Domain. You gain access to that Domain's level 2 feature, and use of the Cleric's Channel Divinity feature. Once you use Channel Divinity this way, you can't do so again until you finish a long or short rest.</p><p></p><p>Beast Form:</p><p><em>Requires 13 Wis</em></p><p>You may use the Druid's Wild Shape ability. If you do this way, you can't do so again until you finish a short or long rest. </p><p>You count as having two extra levels of Druid for the purposes of the Wildshape feature.</p><p></p><p>Martial Adept:</p><p>You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:</p><p>• You learn one maneuver of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</p><p>• If you already have superiority dice, you gain two more; otherwise, you have two superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p><p></p><p>Ki Training:</p><p><em>Requires 13 Wis</em></p><p>You gain the Monk's Ki feature if you don't already have it, and get additional Ki Points equal to your Proficiency modifier. These Ki Points replenish whenever you finish a long or short rest.</p><p></p><p>Metamagic Initiate:</p><p><em>Requires 13 Cha, the ability to cast a spell</em></p><p>You have magical understanding that allows you to perform special tricks with your spells. You gain the following benefits:</p><p>• You learn one metamagic option of your choice from among those available to the Sorcerer. If a metamagic option you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Charisma modifier.</p><p>• You gain Sorcery Points equal to your proficiency, and your maximum number of Sorcery Points increases by the same amount. You regain your expended Sorcery Points when you finish a long rest.</p><p></p><p>Pact Form:</p><p>You gain a Warlock cantrip of your choice. Charisma is your casting stat for this spell.</p><p>Additionally, you gain a single Warlock Invocation of your choice. If the invocation requires your to expend a spell slot of 1st level, you need not.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7092616, member: 6780961"] AKA The Multiclass-lite. Each of these is designed to give a taste of another class, while not stealing it's thunder. They should also enhance a class' potential if they take the feat that matches their class. Anger Point: Once per day you may make use of the Barbarian's Rage feature. While raging, your melee weapon attacks deal an additional 2 damage. Expertise: Expertise in two skills your proficient in, or one you're not. Apostle: [i]Requires 13 Wis[/i] Choose a Cleric's Domain. You gain access to that Domain's level 2 feature, and use of the Cleric's Channel Divinity feature. Once you use Channel Divinity this way, you can't do so again until you finish a long or short rest. Beast Form: [i]Requires 13 Wis[/i] You may use the Druid's Wild Shape ability. If you do this way, you can't do so again until you finish a short or long rest. You count as having two extra levels of Druid for the purposes of the Wildshape feature. Martial Adept: You have martial training that allows you to perform special combat maneuvers. You gain the following benefits: • You learn one maneuver of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). • If you already have superiority dice, you gain two more; otherwise, you have two superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Ki Training: [i]Requires 13 Wis[/i] You gain the Monk's Ki feature if you don't already have it, and get additional Ki Points equal to your Proficiency modifier. These Ki Points replenish whenever you finish a long or short rest. Metamagic Initiate: [i]Requires 13 Cha, the ability to cast a spell[/i] You have magical understanding that allows you to perform special tricks with your spells. You gain the following benefits: • You learn one metamagic option of your choice from among those available to the Sorcerer. If a metamagic option you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Charisma modifier. • You gain Sorcery Points equal to your proficiency, and your maximum number of Sorcery Points increases by the same amount. You regain your expended Sorcery Points when you finish a long rest. Pact Form: You gain a Warlock cantrip of your choice. Charisma is your casting stat for this spell. Additionally, you gain a single Warlock Invocation of your choice. If the invocation requires your to expend a spell slot of 1st level, you need not. [/QUOTE]
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