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<blockquote data-quote="BenKester" data-source="post: 7092719" data-attributes="member: 6875496"><p>What makes a sorcerer a sorcerer? He's got fewer spells learned than any other full caster, no ritual casting. Druids get access to all their spells and can switch between every day. Wizards complain they are weak if they only get to learn twice as many spells as sorcerers. The sorcerer's baseline is easily the weakest of all the full casters.</p><p></p><p>So what does he get to make up for it? Metamagic.</p><p></p><p>And with one feat, anyone can get about the same number of sorcery points as a sorcerer, even a level 20 sorcerer?</p><p></p><p>Let's compare that to other feats that grant magic:</p><p>Magic Initiate: 2 cantrips and 1 cast of a 1st level spell. A little flexibility, but not much oomph. You're getting less than a 1st level dip so you can continue with your main class.</p><p>Ritual Caster: 2 1st level rituals, potential for more. 13 WIS/INT is MAD for many classes. Also, less than a 1st level dip.</p><p></p><p>That's it. Those two feats are the baseline against which other magic granting feats are measured. If feats are stronger than both of these, they will definitely be considered OP.</p><p>Is Metamagic Initiate more powerful than these? It freaking blows them out of the water. Rather than a less-than-one-level-dip, it's a full-strength main ability that scales to level 20.</p><p>Let's put it this way. If UA put out a feat that granted one MM ability and 3 SPs, the sorcerer lovers would throw a fit. That would be heighten 1x/long rest or quicken 1x or reroll damage 3x or subtle spell 3x or twin 3x low level spells. Plenty to give you a feel of the class. Sorcerers would complain that you're stealing their thunder, until they realize how amazing an extra MM and 3 SPs are for them to take.</p></blockquote><p></p>
[QUOTE="BenKester, post: 7092719, member: 6875496"] What makes a sorcerer a sorcerer? He's got fewer spells learned than any other full caster, no ritual casting. Druids get access to all their spells and can switch between every day. Wizards complain they are weak if they only get to learn twice as many spells as sorcerers. The sorcerer's baseline is easily the weakest of all the full casters. So what does he get to make up for it? Metamagic. And with one feat, anyone can get about the same number of sorcery points as a sorcerer, even a level 20 sorcerer? Let's compare that to other feats that grant magic: Magic Initiate: 2 cantrips and 1 cast of a 1st level spell. A little flexibility, but not much oomph. You're getting less than a 1st level dip so you can continue with your main class. Ritual Caster: 2 1st level rituals, potential for more. 13 WIS/INT is MAD for many classes. Also, less than a 1st level dip. That's it. Those two feats are the baseline against which other magic granting feats are measured. If feats are stronger than both of these, they will definitely be considered OP. Is Metamagic Initiate more powerful than these? It freaking blows them out of the water. Rather than a less-than-one-level-dip, it's a full-strength main ability that scales to level 20. Let's put it this way. If UA put out a feat that granted one MM ability and 3 SPs, the sorcerer lovers would throw a fit. That would be heighten 1x/long rest or quicken 1x or reroll damage 3x or subtle spell 3x or twin 3x low level spells. Plenty to give you a feel of the class. Sorcerers would complain that you're stealing their thunder, until they realize how amazing an extra MM and 3 SPs are for them to take. [/QUOTE]
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