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<blockquote data-quote="Voidrazor" data-source="post: 3398243" data-attributes="member: 41605"><p>As an ... erm habitual optimizer, I consider diplomacy to be one of the strongest skills in the game. Even in a hack and slash scenario, the ability to improve NPC attitudes non-magically is unlikely to be a waste of skill points. In terms of magic item optimization, Circlet of Persuasion looks like a good deal to me. Bonuses to AC, saves, etc. are certainly important, but rounding it out with skill bonuses and utility items such as Hat of Disguise is always a good idea.</p><p></p><p>Kinem - I was wondering if the classes I had in mind for Haessellekh were OK. Since you're not very familiar with psionics, I certainly understand if it takes a while to figure that out. Here's an overview: Psionics are similar to magic but use a pool of points to draw from rather than memorized slots. So essentially a Psion could use their highest level power several times in a row, but once they run out of points for the day they can't use any powers. Each power costs a number of points equal to the minimum level needed to manifest the power. So a 3rd level power costs 5 points while a 7th level one would cost 13. Some powers have an option to augment. This means that more points can be spent to improve the power upon use in a specific way listed in the power's description. Even with augmentation, you can't spend more points on a single activation of a power than your manifester level (essentially the same thing as caster level. Unlike normal magic, there is essentially only one way to raise your manifester level above your class level. That is a feat called Overchannel, that in Haessellekh's case would let her raise her raise her manifester level by 2 for the activation of a single power by taking 3d8 damage.</p><p></p><p>Generally speaking, wizards have access to spells that do everything that psionic powers can do. But while Psions have the flexibility of augmentation and a power pool rather than slots, wizards have a much much larger selection of abilities overall. There are a few rather impressive powers that don't have a magical counterpart I should draw your attention to. They are <a href="http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm" target="_blank">Body Adjustment</a>, <a href="http://www.d20srd.org/srd/psionic/powers/hustle.htm" target="_blank">Hustle</a>, <a href="http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm" target="_blank">Psychic Reformation</a>, and <a href="http://www.d20srd.org/srd/psionic/powers/telekineticThrust.htm" target="_blank">Telekinetic Thrust</a>. There might be a few more but those are the only 'unique to psionics' powers I was planning to take. Although it should also be noted that the psionic version of Dimension Door has an augment that changes it to a move action. Please let me know if you have any concerns regarding psionics in general or my character in specific that I can address.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3398243, member: 41605"] As an ... erm habitual optimizer, I consider diplomacy to be one of the strongest skills in the game. Even in a hack and slash scenario, the ability to improve NPC attitudes non-magically is unlikely to be a waste of skill points. In terms of magic item optimization, Circlet of Persuasion looks like a good deal to me. Bonuses to AC, saves, etc. are certainly important, but rounding it out with skill bonuses and utility items such as Hat of Disguise is always a good idea. Kinem - I was wondering if the classes I had in mind for Haessellekh were OK. Since you're not very familiar with psionics, I certainly understand if it takes a while to figure that out. Here's an overview: Psionics are similar to magic but use a pool of points to draw from rather than memorized slots. So essentially a Psion could use their highest level power several times in a row, but once they run out of points for the day they can't use any powers. Each power costs a number of points equal to the minimum level needed to manifest the power. So a 3rd level power costs 5 points while a 7th level one would cost 13. Some powers have an option to augment. This means that more points can be spent to improve the power upon use in a specific way listed in the power's description. Even with augmentation, you can't spend more points on a single activation of a power than your manifester level (essentially the same thing as caster level. Unlike normal magic, there is essentially only one way to raise your manifester level above your class level. That is a feat called Overchannel, that in Haessellekh's case would let her raise her raise her manifester level by 2 for the activation of a single power by taking 3d8 damage. Generally speaking, wizards have access to spells that do everything that psionic powers can do. But while Psions have the flexibility of augmentation and a power pool rather than slots, wizards have a much much larger selection of abilities overall. There are a few rather impressive powers that don't have a magical counterpart I should draw your attention to. They are [url=http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm]Body Adjustment[/url], [url=http://www.d20srd.org/srd/psionic/powers/hustle.htm]Hustle[/url], [url=http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm]Psychic Reformation[/url], and [url=http://www.d20srd.org/srd/psionic/powers/telekineticThrust.htm]Telekinetic Thrust[/url]. There might be a few more but those are the only 'unique to psionics' powers I was planning to take. Although it should also be noted that the psionic version of Dimension Door has an augment that changes it to a move action. Please let me know if you have any concerns regarding psionics in general or my character in specific that I can address. [/QUOTE]
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