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<blockquote data-quote="Clutching Yggdrasil" data-source="post: 3406298" data-attributes="member: 49923"><p>[SBLOCK=Zacharia Te'Ashnn]<strong>Zach</strong></p><p><strong>Male Abberant Blood Elf Paladin 8/Rogue 12</strong></p><p><strong>Experience Points:</strong> 200,000</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Deity:</strong> Wee Jas</p><p><strong>Homeland:</strong> Settonton </p><p></p><p><strong>Height:</strong> 5’9”</p><p><strong>Weight:</strong> 117lbs</p><p><strong>Hair:</strong> Black with a few signs of gray</p><p><strong>Eyes:</strong> Green, Slitted</p><p><strong>Age:</strong> 180 (apparent age: 39)</p><p></p><p><strong>Strength</strong> 16/22 (+6) [14 base (2 pts), +6 mag]</p><p><strong>Dexterity</strong> 18/24 (+7) [15 base (1 pts), +2 racial, +6 mag]</p><p><strong>Constitution</strong> 14 (+2) [10 base, -2 racial, +4 tatoo, +1 Manual (1 pt)]</p><p><strong>Intelligence</strong> 14 (+2) [14 base]</p><p><strong>Wisdom</strong> 10 (+0) [10 base (0 pts)]</p><p><strong>Charisma</strong> 16/20 (+5) [15 base (1 pt), +4 cloak]</p><p></p><p><strong>Class and Racial Abilities</strong></p><p>+2 Dexterity, -2 Constitution; Medium size; Base speed 30 feet; Immune to sleep spells and effects; +2 vs enchantments, Low-light vision; +2 racial bonus to Listen, Search, & Spot; All proficiency with all simple and martial weapons, all armor, and all shields (excluding the tower shield); Smite Evil 2/day +5 attack +8 damage; Divine Grace +5; Detect Evil; Aura of Good; Lay on Hands 48 HP; Turn undead 8/day; Aura of Courage; Divine Health; Remove Disease 1/week, Special Mount (deceased); Sneak attack +6d6; Trap Sense +4; Evasion; Slippery Mind; Improved Uncanny Dodge, Slippery Mind, Darkvision 10 ft</p><p><strong>Armour Class:</strong> 40 (10 base, +8 armor, +6 Buckler, +7 Dexterity, +4 Natural, +4 Deflection) [touch 21, flat-footed 33]</p><p><strong>Armor Check Penalty:</strong> -2 (-2 armor)</p><p><strong>Hit Dice:</strong> 8d10+12d6 </p><p><strong>Hit Points:</strong> 140</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 40 feet (30 feet base)</p><p></p><p><strong>Base Attack Bonus/Grapple:</strong> +17/+12/+7/+2</p><p></p><p><strong>Weapons</strong></p><p>+30/+25/+20/+15 melee [2d4+14+2d6 Holy; 15-20/x2; Slashing; Holy Avenger Falchion]</p><p></p><p><strong>Saves</strong></p><p>Fortitude +19 [10 base, +2 Con, +5 Cha, +3 tattoo of resistance]</p><p>Reflex +25 [10 base, +7 Dex, +5 Cha, +3 tattoo of resistance]</p><p>Will +14 [6 base, +0 Wis, +5 Cha, +3 tattoo of resistance]</p><p></p><p><strong>Skills (120 Rogue, 44 Paladin max ranks: 23/11.5)</strong></p><p>Bluff +29 [23 Ranks, +5 Cha, +3 tattoo of Persuasion, -2 Abberant]</p><p>Climb +4 [+6 str, -2 AC]</p><p>Concentration +13 [11 ranks, +2 Con]</p><p>Diplomacy +2 [11 ranks, +5 Cha, +3 tattoo of Persuasion, -2 Abberant, +4 syngery]</p><p>Disguise +2 [16 ranks, +5 Cha, +3 Tattoo of Persuasion, -2 Abberant]</p><p>Gather Info +24 [18 Ranks, +5 Cha, +3 Tattoo of Persuasion, -2 Abberant]</p><p>Hide +38 [23 Ranks, +7 Dex, +10 Ring of Chameleon Power, -2 AC]</p><p>Intimidate +18 [10 Ranks, +5 Cha, +3 Tattoo of Persuasion]</p><p>Jump +11 (+6 Str, -2 AC, +5 Boots, +2 syngery)</p><p>Knowledge (religion) +8 [6 ranks, +2 Int]</p><p>Move Silently +33 [23, +7 Dex, +5 Chainmail, -2 AC]</p><p>Listen +14 [12 Ranks, +2 Racial]</p><p>Ride +12 [5 Ranks, +7 Dex]</p><p>Sense Motive +23 [23 ranks]</p><p>Spot +14 [12 Ranks, +2 Racial]</p><p>Swim +5 [+6 str, -1 AC]</p><p>Tumble +12 [+7 Dex]</p><p></p><p><strong>Feats</strong></p><p>Abberant Blood</p><p>Inhuman Vision (Darkvision out to 10 ft)</p><p>Combat Expertise</p><p>Dodge </p><p>Mobility</p><p>Spring Attack</p><p>Weapon Focus (Falchion)</p><p>Improved Critical (Falchion)</p><p></p><p><strong>Languages</strong></p><p>Bylan, Elven, Orcish, Sasoguese</p><p></p><p><strong>Equipment</strong> 496,045 Spent</p><p>Weight of Items Worn [ lb]</p><p>Amulet of Natural Armor +4 32,000</p><p>Ruby Skin of Wee Jas (Black & Red Celestial Armor of silent moves, casts great Invisibility CL 12 2/day) 26,150</p><p>Gloves of Dexterity +6 36,000</p><p>Wings of Flying 57,000</p><p>Ring of Protection +4 37,000</p><p>Boots of Striding and Springing [1 lb] 5,500</p><p>+5 Animated Buckler [5 lb] 49,165</p><p>Rod of Splendor 25,000</p><p>Manual of Bodily Health +1 [Read] 27,500</p><p>Holy Avenger Falchion [8 lb] 120,630</p><p>Murylands Spoon [- lb] 5,400</p><p>Ring of Chameleon Power 12,700</p><p>*Tattoo of Persuasion 9,000</p><p>Clasp of Health +4 32,000</p><p>*Tattoo of Resistance +3</p><p>*Tattoo of Adaptation 18,000</p><p>Rope of Climbing [3 lb] 3,000</p><p>Explorer’s Outfit (Black)</p><p>Onyx Holy Symbol of Wee Jas [1 lb]</p><p></p><p>*=Items marked with an Asterisk are magic tattoos, either to free up the slot for more interesting items or because the item itself doesn't fit Zach's theme. All cost for tattoo items are doubled from base item as suggested by DMG pg 285.</p><p></p><p><strong>Carrying Capacity [22 Strength]</strong></p><p><strong>Light:</strong> 172 lb. or less; <strong>Medium:</strong> 174-346 lb.; <strong>Heavy:</strong> 347-520 lb.;</p><p><strong>Lift (over head):</strong> 520 lb.; <strong>Lift (off ground):</strong> 1040 lb.; <strong>Drag:</strong> 2600 lb.</p><p></p><p><strong>Money</strong></p><p>3,000 gp (in gems and coins)[/SBLOCK]</p><p></p><p><strong>Appearance</strong></p><p>Forthcoming</p><p></p><p><strong>Personality</strong></p><p>Long years of deep cover operations and a steady focus on the arts of war and subterfuge have left Zach grim, determined, and some would say ruthless. Normally Zach takes the elven air of aloofness to the extreme, and is a man of few words when he isn't barking orders or calling for quiet. Perhaps surprisingly to those who know Zach on a purely professional level, the Grand Inquisitor is capable of dramatic shifts of character and attitude when he needs to assume an alternate identity. In the company of a few trusted friends Zacharia is warm but sedate, showing a razor wit that hasn't dulled with age.</p><p></p><p>[SBLOCK=Background]Early History</p><p>War makes men desperate, and in the darkest days of the Cellon conflict elves did turn to most venomous allies. A small colony of elves cut off from their brethren and besieged by overwhelming numbers of drow were sought out by an emissary of Shar who offered succor from their enemies, broken of spirit and disillusioned to their gods, the elves warily accept.</p><p></p><p>With the aid of fell magics the Yuan-ti did hide the remaining elves in wilds untouched by mortal-kin. The arrangement seemed a grace from a strange but benign society in the beginning, the elves were well cared for and respected by their new neighbors. Surprised by the civility of the Purebloods, the children of Correlon allowed them deeper and deeper into their society.</p><p></p><p>The Yuan-ti corrupted slowly; a gift of White Resin here, statuettes and art unknowingly desecrated to their vile god finding their way into elven galleries, even introducing select and unwitting elves to cannibalism. It is a credit to the elven spirit that they lasted four generations before falling upon each other like starved dogs. Zach is an offspring of that fated community.</p><p></p><p>- - -</p><p></p><p>It is sixty years before the beginning of the Second World War. A famished and half-mad elven youth wanders into Settonton from the surrounding wilderness. Frail and speaking an alien tongue he is taken in by the church of Pelor. Conservative priests whisper in suspicion bordering on fear at the child's slitted pale blue eyes.</p><p></p><p>- - -</p><p></p><p>It is twenty years before the Second World War, and the frail youth has grown into an athletic, clever young man. Today is the second proudest of his life, under the embrace of a sunny morning, Zacharia swears his paladin vows. Despite dreams of bloodied altars and serpentine transformations, Zach is a force for virtue within Bylan. His virtue and fevor are applauded by the Order and Bylan nobility alike.</p><p></p><p>- - -</p><p></p><p>It is sixteen years before the before the second world war. Zacharia grows further from his peers as the terrible nightmares begin to intrude from his dreams into the waking world. A cult of Nerul worshipers sent by Sasog to weaken Bylan view the paladin as a weak link within the order. Taken in slowly by their ruse Zach unwittingly betrays his church, murders a fellow paladin and Falls in process. The order rebuilds, and all mention of the snake-eyed paladin is stricken from record.</p><p></p><p>- - -</p><p></p><p>It is only three years before the Second World War. Zach has gone to ground within Bylans criminal underworld. Starting over in deep cover the Fallen paladin stops thieves, murderers, and worse things on no one's authority but his own. Rumors of an avenging angel calling itself "Adramalech" circulate throughout the darker corners of Bylan.</p><p></p><p>- - -</p><p></p><p>The Second World War has begun. Zach returns from hiding and gains atonement under the faith of Cuthbert. His zeal redoubled, Zach moves quickly up the ranks of the Bylan military. Finding acceptance in these desperate times he begins to court the Lady Yule Ashcombe.</p><p></p><p>- - -</p><p></p><p>It has been four years since the first blows of the Second World War, and Zach has attained the rank of general and is regarded as a war hero. Between tours of duty he weds the Lady Yule, children are expected as early as the following year.</p><p></p><p>- - -</p><p></p><p>The Second World War draws to a close. A grim and tightly muscled knight in black colored chain mail stands atop the castle battlements watching the end of the war unfold beneath him. Mere hours ago Lady Yule (now the lady Yule Te'Ashun) revealed herself as a Yuan-ti Pureblood bent on bringing Zach back into the Serpent fold. Her death is quick. With little left for him on the front Zach returns to Settonton a broken, the first few gray hairs beginning to show prematurely.[/SBLOCK]</p><p></p><p>*modified to be more in keeping with party scale*</p></blockquote><p></p>
[QUOTE="Clutching Yggdrasil, post: 3406298, member: 49923"] [SBLOCK=Zacharia Te'Ashnn][B]Zach[/B] [B]Male Abberant Blood Elf Paladin 8/Rogue 12[/B] [B]Experience Points:[/B] 200,000 [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Wee Jas [B]Homeland:[/B] Settonton [B]Height:[/B] 5’9” [B]Weight:[/B] 117lbs [B]Hair:[/B] Black with a few signs of gray [B]Eyes:[/B] Green, Slitted [B]Age:[/B] 180 (apparent age: 39) [B]Strength[/B] 16/22 (+6) [14 base (2 pts), +6 mag] [B]Dexterity[/B] 18/24 (+7) [15 base (1 pts), +2 racial, +6 mag] [B]Constitution[/B] 14 (+2) [10 base, -2 racial, +4 tatoo, +1 Manual (1 pt)] [B]Intelligence[/B] 14 (+2) [14 base] [B]Wisdom[/B] 10 (+0) [10 base (0 pts)] [B]Charisma[/B] 16/20 (+5) [15 base (1 pt), +4 cloak] [B]Class and Racial Abilities[/B] +2 Dexterity, -2 Constitution; Medium size; Base speed 30 feet; Immune to sleep spells and effects; +2 vs enchantments, Low-light vision; +2 racial bonus to Listen, Search, & Spot; All proficiency with all simple and martial weapons, all armor, and all shields (excluding the tower shield); Smite Evil 2/day +5 attack +8 damage; Divine Grace +5; Detect Evil; Aura of Good; Lay on Hands 48 HP; Turn undead 8/day; Aura of Courage; Divine Health; Remove Disease 1/week, Special Mount (deceased); Sneak attack +6d6; Trap Sense +4; Evasion; Slippery Mind; Improved Uncanny Dodge, Slippery Mind, Darkvision 10 ft [B]Armour Class:[/B] 40 (10 base, +8 armor, +6 Buckler, +7 Dexterity, +4 Natural, +4 Deflection) [touch 21, flat-footed 33] [B]Armor Check Penalty:[/B] -2 (-2 armor) [B]Hit Dice:[/B] 8d10+12d6 [B]Hit Points:[/B] 140 [B]Initiative:[/B] +7 [B]Speed:[/B] 40 feet (30 feet base) [B]Base Attack Bonus/Grapple:[/B] +17/+12/+7/+2 [B]Weapons[/B] +30/+25/+20/+15 melee [2d4+14+2d6 Holy; 15-20/x2; Slashing; Holy Avenger Falchion] [B]Saves[/B] Fortitude +19 [10 base, +2 Con, +5 Cha, +3 tattoo of resistance] Reflex +25 [10 base, +7 Dex, +5 Cha, +3 tattoo of resistance] Will +14 [6 base, +0 Wis, +5 Cha, +3 tattoo of resistance] [B]Skills (120 Rogue, 44 Paladin max ranks: 23/11.5)[/B] Bluff +29 [23 Ranks, +5 Cha, +3 tattoo of Persuasion, -2 Abberant] Climb +4 [+6 str, -2 AC] Concentration +13 [11 ranks, +2 Con] Diplomacy +2 [11 ranks, +5 Cha, +3 tattoo of Persuasion, -2 Abberant, +4 syngery] Disguise +2 [16 ranks, +5 Cha, +3 Tattoo of Persuasion, -2 Abberant] Gather Info +24 [18 Ranks, +5 Cha, +3 Tattoo of Persuasion, -2 Abberant] Hide +38 [23 Ranks, +7 Dex, +10 Ring of Chameleon Power, -2 AC] Intimidate +18 [10 Ranks, +5 Cha, +3 Tattoo of Persuasion] Jump +11 (+6 Str, -2 AC, +5 Boots, +2 syngery) Knowledge (religion) +8 [6 ranks, +2 Int] Move Silently +33 [23, +7 Dex, +5 Chainmail, -2 AC] Listen +14 [12 Ranks, +2 Racial] Ride +12 [5 Ranks, +7 Dex] Sense Motive +23 [23 ranks] Spot +14 [12 Ranks, +2 Racial] Swim +5 [+6 str, -1 AC] Tumble +12 [+7 Dex] [B]Feats[/B] Abberant Blood Inhuman Vision (Darkvision out to 10 ft) Combat Expertise Dodge Mobility Spring Attack Weapon Focus (Falchion) Improved Critical (Falchion) [B]Languages[/B] Bylan, Elven, Orcish, Sasoguese [B]Equipment[/B] 496,045 Spent Weight of Items Worn [ lb] Amulet of Natural Armor +4 32,000 Ruby Skin of Wee Jas (Black & Red Celestial Armor of silent moves, casts great Invisibility CL 12 2/day) 26,150 Gloves of Dexterity +6 36,000 Wings of Flying 57,000 Ring of Protection +4 37,000 Boots of Striding and Springing [1 lb] 5,500 +5 Animated Buckler [5 lb] 49,165 Rod of Splendor 25,000 Manual of Bodily Health +1 [Read] 27,500 Holy Avenger Falchion [8 lb] 120,630 Murylands Spoon [- lb] 5,400 Ring of Chameleon Power 12,700 *Tattoo of Persuasion 9,000 Clasp of Health +4 32,000 *Tattoo of Resistance +3 *Tattoo of Adaptation 18,000 Rope of Climbing [3 lb] 3,000 Explorer’s Outfit (Black) Onyx Holy Symbol of Wee Jas [1 lb] *=Items marked with an Asterisk are magic tattoos, either to free up the slot for more interesting items or because the item itself doesn't fit Zach's theme. All cost for tattoo items are doubled from base item as suggested by DMG pg 285. [B]Carrying Capacity [22 Strength][/B] [B]Light:[/B] 172 lb. or less; [B]Medium:[/B] 174-346 lb.; [B]Heavy:[/B] 347-520 lb.; [B]Lift (over head):[/B] 520 lb.; [B]Lift (off ground):[/B] 1040 lb.; [B]Drag:[/B] 2600 lb. [B]Money[/B] 3,000 gp (in gems and coins)[/SBLOCK] [B]Appearance[/B] Forthcoming [B]Personality[/B] Long years of deep cover operations and a steady focus on the arts of war and subterfuge have left Zach grim, determined, and some would say ruthless. Normally Zach takes the elven air of aloofness to the extreme, and is a man of few words when he isn't barking orders or calling for quiet. Perhaps surprisingly to those who know Zach on a purely professional level, the Grand Inquisitor is capable of dramatic shifts of character and attitude when he needs to assume an alternate identity. In the company of a few trusted friends Zacharia is warm but sedate, showing a razor wit that hasn't dulled with age. [SBLOCK=Background]Early History War makes men desperate, and in the darkest days of the Cellon conflict elves did turn to most venomous allies. A small colony of elves cut off from their brethren and besieged by overwhelming numbers of drow were sought out by an emissary of Shar who offered succor from their enemies, broken of spirit and disillusioned to their gods, the elves warily accept. With the aid of fell magics the Yuan-ti did hide the remaining elves in wilds untouched by mortal-kin. The arrangement seemed a grace from a strange but benign society in the beginning, the elves were well cared for and respected by their new neighbors. Surprised by the civility of the Purebloods, the children of Correlon allowed them deeper and deeper into their society. The Yuan-ti corrupted slowly; a gift of White Resin here, statuettes and art unknowingly desecrated to their vile god finding their way into elven galleries, even introducing select and unwitting elves to cannibalism. It is a credit to the elven spirit that they lasted four generations before falling upon each other like starved dogs. Zach is an offspring of that fated community. - - - It is sixty years before the beginning of the Second World War. A famished and half-mad elven youth wanders into Settonton from the surrounding wilderness. Frail and speaking an alien tongue he is taken in by the church of Pelor. Conservative priests whisper in suspicion bordering on fear at the child's slitted pale blue eyes. - - - It is twenty years before the Second World War, and the frail youth has grown into an athletic, clever young man. Today is the second proudest of his life, under the embrace of a sunny morning, Zacharia swears his paladin vows. Despite dreams of bloodied altars and serpentine transformations, Zach is a force for virtue within Bylan. His virtue and fevor are applauded by the Order and Bylan nobility alike. - - - It is sixteen years before the before the second world war. Zacharia grows further from his peers as the terrible nightmares begin to intrude from his dreams into the waking world. A cult of Nerul worshipers sent by Sasog to weaken Bylan view the paladin as a weak link within the order. Taken in slowly by their ruse Zach unwittingly betrays his church, murders a fellow paladin and Falls in process. The order rebuilds, and all mention of the snake-eyed paladin is stricken from record. - - - It is only three years before the Second World War. Zach has gone to ground within Bylans criminal underworld. Starting over in deep cover the Fallen paladin stops thieves, murderers, and worse things on no one's authority but his own. Rumors of an avenging angel calling itself "Adramalech" circulate throughout the darker corners of Bylan. - - - The Second World War has begun. Zach returns from hiding and gains atonement under the faith of Cuthbert. His zeal redoubled, Zach moves quickly up the ranks of the Bylan military. Finding acceptance in these desperate times he begins to court the Lady Yule Ashcombe. - - - It has been four years since the first blows of the Second World War, and Zach has attained the rank of general and is regarded as a war hero. Between tours of duty he weds the Lady Yule, children are expected as early as the following year. - - - The Second World War draws to a close. A grim and tightly muscled knight in black colored chain mail stands atop the castle battlements watching the end of the war unfold beneath him. Mere hours ago Lady Yule (now the lady Yule Te'Ashun) revealed herself as a Yuan-ti Pureblood bent on bringing Zach back into the Serpent fold. Her death is quick. With little left for him on the front Zach returns to Settonton a broken, the first few gray hairs beginning to show prematurely.[/SBLOCK] *modified to be more in keeping with party scale* [/QUOTE]
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