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<blockquote data-quote="Jemal" data-source="post: 3409874" data-attributes="member: 9026"><p>*Almost complete, just a couple finishing touches*</p><p></p><p>Kurina - </p><p>Elven Female Ranger 11/Horizon Walker 9</p><p>AL: CG HT: 4'10" WT: 90 Lbs Hair: Long, Autumn Red Eyes: Green/brown</p><p>Age : Aprox 150</p><p></p><p>STR: 18 (+4) [12 + 6 Enhancement]</p><p>DEX: 30 (+10) [16 + 5 Level + 2 Race + 1 Inherent + 6 Enhancement]</p><p>CON: 12 (+2) [10 -2 Race + 4 Enhancement] </p><p>INT: 14 (+2) [14] </p><p>WIS: 20 (+5) [14 + 6 Enhancement] </p><p>CHA: 16 (+3) [12 + 4 Enhancement] </p><p></p><p>HP: 123 (20d8+20) AC: 43 (10 base + 10 Dexterity + 5 Wisdom + 1 Monk + 5 deflection + 4 Nat Armour + 8 Armour)</p><p>Saves: FORT: +18(13 base + 1 con + 4 Resistance) REF: +24(10 base + 10 dex + 4 Resistance) WILL: +15(6 base + 5 wis + 4 Resistance)</p><p>Init: +10</p><p>Bab: 20</p><p>Attacks: </p><p>Bow : + 38/33/28/23, Damage 1d8+9 +1d6 fire. Range 165' Threat 19-20/X3 </p><p>Rapid Shot : +35/35/30/25/20, Damage 1d8+9 +1d6 fire. Range 165' Threat 19-20/X3</p><p>Manyshot : +30, Damage 1d8+9 +1d6 fire X 4. Range 165' Threat 19-20/X3</p><p>Staff : +30/25/20/15, damage 1d6+9 +1d6 fire.</p><p></p><p>Skills(Total/Ranks):[166 Points, max ranks 23] </p><p>Hide(+37/23), Move Silent(+37/23), Spot(+34/23), Listen(+34/23), Tumble(+17/5), Jump(+11/5), Knowledge:Geography(+10/8), Knowledge:Nature(+9/5), Knowledge<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ungeon(+7/5), Search(+14/10), Survival(+30/23), Heal(+10/5), Balance (+17/5), Speak Language(3)</p><p></p><p>* Synergy bonuses are allready figured in. (I counted the +2 for Survival b/c I have the synergy to the different aspects for everything except planar)</p><p></p><p>Languages: Bylan, Sasoguese, Elven, Draconic, Orcish, Sylvan, Halfling</p><p></p><p>Feats: [7] Weapon Focus(Bow), Point Blank Shot, Far Shot, Improved Critical(Bow), Combat Reflexes, Blind Fight, Quick Draw</p><p></p><p>Class Features: </p><p>Track, Endurance, Rapid Shot, Manyshot, Precise Shot</p><p>Wild Empathy (+14)</p><p>Animal Companion (Hawk)</p><p>Woodland Stride</p><p>Swift Tracker</p><p>Evasion</p><p>Spellcasting</p><p>Favoured Enemies : Undead (+4), Outsider:Evil(+4), Humanoid:Orc(+2)</p><p>Terrain Mastery : Desert, Hills, Marsh, Plains, Forest, Underground.</p><p>Planar Terrain Mastery : Shifting, Fiery, Cold</p><p>*Terrain Mastery gives : Not Fatigued, 60' Darkvision, Resist Fire 20, Resist Cold 20, Dimension Door every 1d4 rounds, +4 Listen, Spot, Hide, Move Silent, +1 atk and damage vs creatures with the climates Desert, Hills, Marsh, Plains, Forest, Underground, and against Outsiders/Elementals with Cold or Fire type, or from a shifting plane(Such as Slaadi or Shadow Mastiffs).</p><p></p><p>Spells : Caster lvl 5</p><p>Per day : 3/2/1</p><p>Common spells: </p><p>LVL 1 : Speak with Animals, Alarm, x</p><p>LVL 2 : Cure Light Wounds, x</p><p>LVL 3 : Cure Moderate Wounds</p><p></p><p></p><p>Equipment: 500,000 GP worth</p><p>*READ: Book of Dex+1 (27,500)</p><p>+5 <em>Flaming</em> Bo-Staff *MTY(+4 Str) Comp Long bow/Quarterstaff* (75,950) </p><p>Monk's Belt of Strength+6 (55,500)</p><p>Gloves of Dexterity+6(One of storing) (51,000)</p><p>Amulet of Wisdom+6/Health+4 (60,000)</p><p>Cloak of Charisma+4/Resistance+4 (40,000)</p><p>Lesser Archers Bracers of Armour +8 (71,500)</p><p>Ring of Adaption(9,000)</p><p>Ring of Deflection+5 (50,000)</p><p>Vest of Natural Armour +4 (48,000)</p><p>Boots of Levitation (7,500)</p><p>Hat of Disguise (1,800)</p><p>Quiver of Ehlonna (1,800)</p><p>450 GP</p><p></p><p>Brief Background</p><p>Kurina was always a bit wild, even for an elf, and by the time she'd reached maturity, was far from home. In fact, she doesn't even remember exactly where she was born, or who to.. Can't even remember if Kurina is, in fact, the name she was born with. She lived on her own in the forests for decades, living off the land, but eventually that wasn't enough for her. She had a yearning, a burning desire to see new places, she was drawn to them. Sites of power, places where ancient battles had been waged, she went, saw, and drew power from them, awakening in the process her own latent magical powers.</p><p></p><p>When the war began, Kurina was in the human land of Bylan, and spent the majority of the war behind enemy lines, using her special abilities to appear, take out small camps of the unnatural invaders, and dissapear without a trace. </p><p></p><p>Near the end of the war, Kurina despaired at the thought of all these unatural things taking over and destroying the various natural beauties she had spent so long viewing and being inspired by. In her depression she could not bring herself to frequent the lands they had allready conquered and defiled, feeling the lands pain when she was there. She joined a more formalized band of heroes as their scout and helped them. By the end of the war, Kurina had overcome her momentary weakness (With the aid of her newfound human friends), and chided herself on allowing it to stop her from protecting the world's beauty. At that point she vowed to do anything she could to help the humans who had led her through her time of troubles.</p><p></p><p>Personality</p><p>Depends on the time of day, the season, the weather, and what she had for Breakfast. Kurina is about as chaotic and free-spirited as they come, having been all over the place and back again, she is unpredictable, sometimes volatile, and often a tad too 'forward' for most mens liking, though to those who earn her trust, she is a staunch ally and forever loyal friend.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3409874, member: 9026"] *Almost complete, just a couple finishing touches* Kurina - Elven Female Ranger 11/Horizon Walker 9 AL: CG HT: 4'10" WT: 90 Lbs Hair: Long, Autumn Red Eyes: Green/brown Age : Aprox 150 STR: 18 (+4) [12 + 6 Enhancement] DEX: 30 (+10) [16 + 5 Level + 2 Race + 1 Inherent + 6 Enhancement] CON: 12 (+2) [10 -2 Race + 4 Enhancement] INT: 14 (+2) [14] WIS: 20 (+5) [14 + 6 Enhancement] CHA: 16 (+3) [12 + 4 Enhancement] HP: 123 (20d8+20) AC: 43 (10 base + 10 Dexterity + 5 Wisdom + 1 Monk + 5 deflection + 4 Nat Armour + 8 Armour) Saves: FORT: +18(13 base + 1 con + 4 Resistance) REF: +24(10 base + 10 dex + 4 Resistance) WILL: +15(6 base + 5 wis + 4 Resistance) Init: +10 Bab: 20 Attacks: Bow : + 38/33/28/23, Damage 1d8+9 +1d6 fire. Range 165' Threat 19-20/X3 Rapid Shot : +35/35/30/25/20, Damage 1d8+9 +1d6 fire. Range 165' Threat 19-20/X3 Manyshot : +30, Damage 1d8+9 +1d6 fire X 4. Range 165' Threat 19-20/X3 Staff : +30/25/20/15, damage 1d6+9 +1d6 fire. Skills(Total/Ranks):[166 Points, max ranks 23] Hide(+37/23), Move Silent(+37/23), Spot(+34/23), Listen(+34/23), Tumble(+17/5), Jump(+11/5), Knowledge:Geography(+10/8), Knowledge:Nature(+9/5), Knowledge:Dungeon(+7/5), Search(+14/10), Survival(+30/23), Heal(+10/5), Balance (+17/5), Speak Language(3) * Synergy bonuses are allready figured in. (I counted the +2 for Survival b/c I have the synergy to the different aspects for everything except planar) Languages: Bylan, Sasoguese, Elven, Draconic, Orcish, Sylvan, Halfling Feats: [7] Weapon Focus(Bow), Point Blank Shot, Far Shot, Improved Critical(Bow), Combat Reflexes, Blind Fight, Quick Draw Class Features: Track, Endurance, Rapid Shot, Manyshot, Precise Shot Wild Empathy (+14) Animal Companion (Hawk) Woodland Stride Swift Tracker Evasion Spellcasting Favoured Enemies : Undead (+4), Outsider:Evil(+4), Humanoid:Orc(+2) Terrain Mastery : Desert, Hills, Marsh, Plains, Forest, Underground. Planar Terrain Mastery : Shifting, Fiery, Cold *Terrain Mastery gives : Not Fatigued, 60' Darkvision, Resist Fire 20, Resist Cold 20, Dimension Door every 1d4 rounds, +4 Listen, Spot, Hide, Move Silent, +1 atk and damage vs creatures with the climates Desert, Hills, Marsh, Plains, Forest, Underground, and against Outsiders/Elementals with Cold or Fire type, or from a shifting plane(Such as Slaadi or Shadow Mastiffs). Spells : Caster lvl 5 Per day : 3/2/1 Common spells: LVL 1 : Speak with Animals, Alarm, x LVL 2 : Cure Light Wounds, x LVL 3 : Cure Moderate Wounds Equipment: 500,000 GP worth *READ: Book of Dex+1 (27,500) +5 [i]Flaming[/i] Bo-Staff *MTY(+4 Str) Comp Long bow/Quarterstaff* (75,950) Monk's Belt of Strength+6 (55,500) Gloves of Dexterity+6(One of storing) (51,000) Amulet of Wisdom+6/Health+4 (60,000) Cloak of Charisma+4/Resistance+4 (40,000) Lesser Archers Bracers of Armour +8 (71,500) Ring of Adaption(9,000) Ring of Deflection+5 (50,000) Vest of Natural Armour +4 (48,000) Boots of Levitation (7,500) Hat of Disguise (1,800) Quiver of Ehlonna (1,800) 450 GP Brief Background Kurina was always a bit wild, even for an elf, and by the time she'd reached maturity, was far from home. In fact, she doesn't even remember exactly where she was born, or who to.. Can't even remember if Kurina is, in fact, the name she was born with. She lived on her own in the forests for decades, living off the land, but eventually that wasn't enough for her. She had a yearning, a burning desire to see new places, she was drawn to them. Sites of power, places where ancient battles had been waged, she went, saw, and drew power from them, awakening in the process her own latent magical powers. When the war began, Kurina was in the human land of Bylan, and spent the majority of the war behind enemy lines, using her special abilities to appear, take out small camps of the unnatural invaders, and dissapear without a trace. Near the end of the war, Kurina despaired at the thought of all these unatural things taking over and destroying the various natural beauties she had spent so long viewing and being inspired by. In her depression she could not bring herself to frequent the lands they had allready conquered and defiled, feeling the lands pain when she was there. She joined a more formalized band of heroes as their scout and helped them. By the end of the war, Kurina had overcome her momentary weakness (With the aid of her newfound human friends), and chided herself on allowing it to stop her from protecting the world's beauty. At that point she vowed to do anything she could to help the humans who had led her through her time of troubles. Personality Depends on the time of day, the season, the weather, and what she had for Breakfast. Kurina is about as chaotic and free-spirited as they come, having been all over the place and back again, she is unpredictable, sometimes volatile, and often a tad too 'forward' for most mens liking, though to those who earn her trust, she is a staunch ally and forever loyal friend. [/QUOTE]
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