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<blockquote data-quote="sans" data-source="post: 3411939" data-attributes="member: 42554"><p><strong>Yolo "The Red Halfling" Hallowberry</strong></p><p></p><p><span style="font-size: 12px"><strong>Yolo "The Red Halfling" Hallowberry</strong></span></p><p></p><p>[sblock=Character Sheet]</p><p>Neutral Good Male Halfling</p><p>Cleric 18 / Hierophant 2</p><p>XP: 200,000</p><p></p><p>Deity: Fharlanghn</p><p>Domains: Protection, Travel</p><p></p><p><strong><u>ABILITIES</u></strong></p><p>STR: 8, -1 <span style="color: olive">(10 [ 2 pts], -2 racial)</span></p><p>DEX: 24, +7 <span style="color: olive">(16 [10 pts], +2 racial, +6 enhancement [gloves])</span></p><p>CON: 16, +3 <span style="color: olive">(10 [ 2 pts], +6 enhancement [belt])</span></p><p>INT: 10, +0 <span style="color: olive">(10 [ 2 pts])</span></p><p>WIS: 30, +10 <span style="color: olive">(18 [16 pts], +1@4th, +1@8th, +1@12th, +1@16th, +1@20th, +6 enhancement [periapt], +1 insight [tome])</span></p><p>CHA: 8, -1 <span style="color: olive">( 8 [ 0 pts])</span></p><p></p><p></p><p><strong><u>BASIC INFO</u></strong></p><p>Speed: 30' <span style="color: olive">(20' base, +10' <em>Lonstrider</em> cast every morning on self)</span></p><p>Init: +7 <span style="color: olive">(+7 DEX)</span></p><p>HP: 163/163 <span style="color: olive">(20d8+60)</span></p><p>DR: none </p><p>SR: none </p><p>Resistances (Acid/Cold/Electricity/Fire/Sonic): 10/10/10/10/10 <span style="color: olive">(Armor Resists)</span></p><p></p><p><strong><u>ARMOR</u></strong></p><p>AC: 40, 20% displacement <span style="color: olive">(+9 armor, +7 shield, +6 DEX, +4 deflection [ring], +4 natural armor [bracers], Minor Cloak of Displacement)</span></p><p>Touch: 21, 20% displacement</p><p>Flat-footed: 34, 20% displacement</p><p></p><p></p><p><strong><u>SAVING THROWS</u></strong></p><p>FORT: +22 <span style="color: olive">(+11 cleric, +3 hierophant, +3 CON, +5 resistance [vest])</span></p><p>REF: +18 <span style="color: olive">(+6 cleric, +0 hierophant, +7 DEX, +5 resistance [vest])</span></p><p>WILL: +29 <span style="color: olive">(+11 cleric, +3 hierophant, +10 WIS, +5 resistance [vest])</span></p><p><u>Notes</u></p><p><em>Mind Blank</em> cast every morning on self</p><p>Freedom of Movement for 18 rounds/day <span style="color: olive">(Travel Domain)</span></p><p></p><p><strong><u>ATTACK BONUSES</u></strong></p><p>BAB: +14/+9/+4 <span style="color: olive">(+13 cleric, +1 hierophant)</span></p><p>Grapple: +9 <span style="color: olive">(+14 BAB, -1 STR, -4 size )</span></p><p>Melee: +14/+9/+4 <span style="color: olive">(+14 BAB, -1 STR, +1 size )</span></p><p>Ranged: +22/+17/+12 <span style="color: olive">(+14 BAB, +7 DEX, +1 size)</span></p><p></p><p><strong><u>ATTACKS</u></strong></p><p><u>+1 Holy Sling</u></p><p><span style="color: olive">attack: +25 (+22 ranged, +1 racial, +1 masterwork (house rule), +1 enhancement)</span></p><p><span style="color: olive">damage: (1d3, -1 STR, +1 enhancement, +2d6 vs evil)</span></p><p>+25/+20/+15 ranged (1d3, +2d6 vs evil), 50', bludgeoning</p><p>... with <em>Greater Magic Weapon</em> (cast every morning), add net +4 enhancement bonuses attack and damage</p><p>... with <em>Divine Favor</em> (+6 str, BAB becomes+20), add +6 BAB, net +2 strength bonuses to damage, extra attack @ -15 BAB)</p><p><strong>... with all buffs listed above: +35/+30/+25/+20 ranged (1d3+6, +2d6 vs evil)</strong></p><p></p><p><u>Masterwork Dagger</u></p><p><span style="color: olive">attack: +20 (+19 melee, +1 masterwork)</span></p><p><span style="color: olive">damage: (1d3, -1 STR)</span></p><p>+25/+20/+15 melee (1d3-1)</p><p></p><p></p><p><strong><u>SKILLS</u></strong></p><p>Skill Points: 46 <span style="color: olive">(8@1st, 2@2nd-20th)</span></p><p>Max Ranks: 23/11.5</p><p>Increase: +2/level</p><p></p><p><u>Skill/Total</u> <span style="color: olive"><u>(Ranks, Stat, Misc, ACP)</u></span></p><p>Concentration 26 <span style="color: olive">( +23, +3 CON, +0)</span></p><p>Escape Artist(cc) 8 <span style="color: olive">(+2/2, +7 DEX, +0, +0 ACP)</span></p><p>Heal 10 <span style="color: olive">( +0, +10 WIS, +0)</span></p><p>Knowledge(religion) 15 <span style="color: olive">( +15, +0 INT, +0)</span></p><p>Listen(cc) 10 <span style="color: olive">( +0, +10 WIS, +0)</span></p><p>Ride(cc) 7 <span style="color: olive">( +0, +7 DEX, +0)</span></p><p>Sense Motive(cc) 10 <span style="color: olive">( +0, +10 WIS, +0)</span></p><p>Spellcraft 3 <span style="color: olive">( +3, +0 INT, +0)</span></p><p>Spot(cc) 10 <span style="color: olive">( +0, +10 WIS, +0)</span></p><p>Survival 10 <span style="color: olive">( +0, +10 WIS, +0)</span></p><p>Tumble(cc) 8 <span style="color: olive">(+2/2, +7 DEX, +0, +0 ACP)</span></p><p></p><p></p><p><strong><u>FEATS</u></strong></p><p>1. Point Blank</p><p>3. Precise Shot</p><p>6. Rapid Reload</p><p>9. Spell Penetration</p><p>12. Greater Spell Penetration</p><p>15. Empower Spell</p><p>18. Quicken Spell</p><p></p><p><strong><u>SPECIAL ABILITIES</u></strong></p><p><u>Cleric</u></p><p>Domain(Travel): <em>Freedom of Movement</em> for 18 rounds/day. Add Survival to class skills.</p><p>Domain(Protection): Grant +18 resist on next saving throw within the next hour</p><p>Turn Undead (2/day), turning damage 2d6+19 <span style="color: olive">(2d6, +18 cleric, -1 CHA, +2 knowledge(religion) synergy)</span></p><p></p><p><u>Hierophant</u></p><p>Divine Reach (Su) - A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead.</p><p>Spell-Like Ability - lose 8th level spell slot. Gain spell-like ability: Empowered Searing Light (4 times/day)</p><p></p><p><strong><u>LANGUAGES</u></strong></p><p>Common, Halfling</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><u>Ability Mods</u> </p><p>Periapt of Wisdom +6 <span style="color: olive"> 36,000 </span></p><p>Gloves of Dexterity +6 <span style="color: olive"> 36,000 </span></p><p>Belt of Health +6 <span style="color: olive"> 54,000 </span></p><p>Tome of Understanding +1 <span style="color: olive"> 27,500 </span></p><p> </p><p><u>Defense</u> </p><p>Minor Cloak of Displacement <span style="color: olive"> 24,000 </span></p><p>Vest of Resistance +5 <span style="color: olive"> 37,500 </span></p><p>Mithral Chain Shirt +5, Resist all 10 <span style="color: olive"> 116,250 </span></p><p>Heavy Darkwood Shield +5 <span style="color: olive"> 25,257 </span></p><p>Ring of Protection +4 <span style="color: olive"> 32,000 </span></p><p>Bracers of Natural Armor +4 <span style="color: olive"> 48,000 </span></p><p> </p><p><u>Offense</u> </p><p>+1 Holy Sling <span style="color: olive"> 18,300 </span></p><p>... 20 adamantine bullets <span style="color: olive"> 1,200 </span></p><p>... 40 cold iron bullets <span style="color: olive"> 8 </span></p><p>... 40 silver bullets <span style="color: olive"> 80 </span></p><p>... 40 regular bullets <span style="color: olive"> 4 </span></p><p>MW Dagger <span style="color: olive"> 302 </span></p><p> </p><p><u>Misc</u> </p><p>Handy Haversack <span style="color: olive"> 2,000 </span></p><p>Silver Holy Symbol <span style="color: olive"> 25 </span></p><p>Wooden Holy Symbol <span style="color: olive"> 1 </span></p><p>Wand of Restoration <span style="color: olive"> 26,000 </span></p><p>Scroll of Mass Cure Critical Wounds <span style="color: olive"> 3,000 </span></p><p>Wand of Cure Serious Wounds <span style="color: olive"> 11,250 </span></p><p>Everburning Torch <span style="color: olive"> 110 </span></p><p>Bedroll <span style="color: olive"> 1 </span></p><p>Flint & Steal <span style="color: olive"> 1 </span></p><p>Waterskin <span style="color: olive"> 1 </span></p><p>Rations 4 days <span style="color: olive"> 2 </span></p><p> </p><p><u>Components</u> </p><p>Spell Component Pouch <span style="color: olive"> 5 </span></p><p>Holy Aura - tiny reliquary containing relic <span style="color: olive"> 500 </span></p><p>True Seeing – ointment x2 <span style="color: olive"> 250 </span></p><p> </p><p><u>Mount</u> </p><p>Warpony <span style="color: olive"> 100 </span></p><p>Military Saddle <span style="color: olive"> 20 </span></p><p>Saddle Bags <span style="color: olive"> 4 </span></p><p>Studded Leather Barding <span style="color: olive"> 100 </span></p><p> </p><p>TOTAL 499,771 </p><p></p><p></p><p><strong><u>Other Assets</u></strong></p><p>Gold: 229 (in various denominations)</p><p></p><p></p><p><strong><u>Cleric Spells</u></strong></p><p>Effective Cleric Level: 18 <span style="color: olive">(+18 cleric)</span></p><p>Effective Cleric Caster Level: 20 <span style="color: olive">(+18 cleric, +2 hierophant)</span></p><p>[code][b]Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |[/b]</p><p>[b]DC (+10 WIS mod) | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |[/b]</p><p></p><p>Base Spells/Day | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 |</p><p>Bonus Spells/Day | 0 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |</p><p>[b]Total Spells/Day | 6 | 8+1 | 8+1 | 7+1 | 7+1 | 6+1 | 6+1 | 4+1 | 4+1 | 3+1 |[/b][/code]</p><p><u>Prepared Spells</u></p><p>Key: D=Domain spell, B=Bonus spell (from high ability score), 1-5=regular spell slot, S=Spell-like ability, X=Expended, *=Cast every morning</p><p>[code]</p><p> Level 0 Level 1 Level 2 </p><p> ----------------------- ----------------------- --------------------------</p><p> 1 Create Water X D Longstrider(20hrs)* D Locate Object</p><p> 2 Create Water 1 Comprehend Languages 1 Resist Energy</p><p> 3 Detect Magic 2 Detect Evil 2 Resist Energy</p><p> 4 Light 3 Hide from Undead 3 Align Weapon</p><p> 5 Light 4 Obscuring Mist 4 Bull's Strength</p><p> 6 Purify Food & Drink 5 Remove Fear 5 Delay Poison</p><p> B Sanctuary B Bull's Strength</p><p> B Protection from Chaos B Remove Paralysis </p><p> B Divine Favor B Bear's Endurance</p><p></p><p> Level 3 Level 4 Level 5</p><p> ----------------------- ----------------------- --------------------------</p><p> D Fly D Dimension Door D Fly</p><p> 1 Prot. from Energy 1 Sending 1 Spell Resistance</p><p> 2 Prot. from Energy X 2 G Magic Weap(20hrs)* 2 Spell Resistance</p><p> 3 Bestow Curse 3 Death Ward 3 Quickened Bless</p><p> 4 Dispel Magic 4 Death Ward 4 Quickened Bless</p><p> 5 Dispel Magic 5 Divine Power B Quickened Bless</p><p> B Invisibility Purge B Neutralize Poison B Break Enchantment</p><p> B Remove Blind/Deaf B Freedom of Movement</p><p> </p><p> Level 6 Level 7 Level 8</p><p> ----------------------- ----------------------- --------------------------</p><p> D Dimension Door D Greater Teleport X D Mind Blank (24 hrs)*</p><p> 1 Heal 1 Quickened Prayer S Empowered Searing Light</p><p> 2 Quickened Bear's Endu 2 Quickened Prayer S Empowered Searing Light</p><p> 3 Harm 3 Quickened Prayer S Empowered Searing Light</p><p> 4 Harm B Quickened CSW S Empowered Searing Light</p><p> B Antilife Shell 1 Holy Aura</p><p> B Greater Dispel Magic 2 Holy Aura</p><p> B Holy Aura</p><p></p><p> Level 9</p><p> ------------------------</p><p> D Greater Teleport</p><p> 1 Energy Drain</p><p> 2 Mass Heal</p><p> B Miracle</p><p> </p><p>[/code]</p><p>[/sblock]</p><p>[sblock=Background]</p><p>The best way to understand Yolo Hallowberry is to first understand why he received his nickname, "The Red Halfling". The reason for the nickname is obvious. Yolo dresses in bright red garments: a shimmering crimson cloak, scarlet tinted breastplate, and dark red leggings with matching boots. He obviously wants to attract attention, but why? For what reason? Answer these questions, and one finally understands Yolo Hallowberry.</p><p></p><p>Recall that at the beginning of the Second World War, the Main Road was overloaded with countless refugees fleeing from every major city in Bylan and Chovia.</p><p></p><p>At first, the refugees were easy targets for greedy bandits. Later, the poor travelers were set upon by the Sasoguese who relished violence and showed no mercy. At the worst times, the enemy army would massacre vast numbers of refugees in order to supply bodies for their undead divisions. After the war, as the refugees returned home, monsters of all variety would attack. Though malnourished, the refugees were such easy prey. Even the largest of beasts could have it's fill.</p><p></p><p>Among all this hopelessness, a few brave and compassionate heroes defended the refugees. Always outnumbered, the defenders risked everything and many died for the cause. One such defender was Yolo. Throughout the war he patrolled the Main Road, and lived among the refugees and sacrificed everything to defended them.</p><p></p><p>One might be asking how all this relates to the Yolo's red garb and thus to his nickname. Please allow one more digression.</p><p></p><p>Before the war, the fishermen of Green River held a fishing contest every spring. Yolo grew up in Green River and watched many of these contests. During the fishing contest, the contestants used long poles on which one end was tied a long piece of string. At the end of the string, was tied a barbed hook. The idea of the contest was to try and coax fish into biting the hook. The fisherman who caught the heaviest fish would win. In order to lure the fish into biting the hook, the contestants would tie pieces of <em>bright red</em> yarn onto the hook.</p><p></p><p>So now one sees how this all relates. Yolo was a piece of bright red yarn floating in a vast stream of refugees. The bandits, the Sasoguese, the monsters were fish distracted into chasing "The Red Halfling."</p><p></p><p>Finally, the questions presented above can be answered. </p><p></p><p><em>Why does Yolo Hallowberry wear bright red garments?</em></p><p>To attract the attention of monsters. </p><p></p><p><em>Why does Yolo want to attract the attentions of monsters?</em> </p><p>To save the lives of the helpless.</p><p></p><p>Hopefully, one now truly understands Yalo Hallowberry, "The Red Halfling".</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="sans, post: 3411939, member: 42554"] [b]Yolo "The Red Halfling" Hallowberry[/b] [SIZE=3][b]Yolo "The Red Halfling" Hallowberry[/b][/SIZE] [sblock=Character Sheet] Neutral Good Male Halfling Cleric 18 / Hierophant 2 XP: 200,000 Deity: Fharlanghn Domains: Protection, Travel [b][u]ABILITIES[/u][/b] STR: 8, -1 [color=olive](10 [ 2 pts], -2 racial)[/color] DEX: 24, +7 [color=olive](16 [10 pts], +2 racial, +6 enhancement [gloves])[/color] CON: 16, +3 [color=olive](10 [ 2 pts], +6 enhancement [belt])[/color] INT: 10, +0 [color=olive](10 [ 2 pts])[/color] WIS: 30, +10 [color=olive](18 [16 pts], +1@4th, +1@8th, +1@12th, +1@16th, +1@20th, +6 enhancement [periapt], +1 insight [tome])[/color] CHA: 8, -1 [color=olive]( 8 [ 0 pts])[/color] [b][u]BASIC INFO[/u][/b] Speed: 30' [color=olive](20' base, +10' [i]Lonstrider[/i] cast every morning on self)[/color] Init: +7 [color=olive](+7 DEX)[/color] HP: 163/163 [color=olive](20d8+60)[/color] DR: none [color=olive][/color] SR: none [color=olive][/color] Resistances (Acid/Cold/Electricity/Fire/Sonic): 10/10/10/10/10 [color=olive](Armor Resists)[/color] [b][u]ARMOR[/u][/b] AC: 40, 20% displacement [color=olive](+9 armor, +7 shield, +6 DEX, +4 deflection [ring], +4 natural armor [bracers], Minor Cloak of Displacement)[/color] Touch: 21, 20% displacement Flat-footed: 34, 20% displacement [b][u]SAVING THROWS[/u][/b] FORT: +22 [color=olive](+11 cleric, +3 hierophant, +3 CON, +5 resistance [vest])[/color] REF: +18 [color=olive](+6 cleric, +0 hierophant, +7 DEX, +5 resistance [vest])[/color] WILL: +29 [color=olive](+11 cleric, +3 hierophant, +10 WIS, +5 resistance [vest])[/color] [u]Notes[/u] [i]Mind Blank[/i] cast every morning on self Freedom of Movement for 18 rounds/day [color=olive](Travel Domain)[/color] [b][u]ATTACK BONUSES[/u][/b] BAB: +14/+9/+4 [color=olive](+13 cleric, +1 hierophant)[/color] Grapple: +9 [color=olive](+14 BAB, -1 STR, -4 size )[/color] Melee: +14/+9/+4 [color=olive](+14 BAB, -1 STR, +1 size )[/color] Ranged: +22/+17/+12 [color=olive](+14 BAB, +7 DEX, +1 size)[/color] [b][u]ATTACKS[/u][/b] [u]+1 Holy Sling[/u] [color=olive]attack: +25 (+22 ranged, +1 racial, +1 masterwork (house rule), +1 enhancement) damage: (1d3, -1 STR, +1 enhancement, +2d6 vs evil)[/color] +25/+20/+15 ranged (1d3, +2d6 vs evil), 50', bludgeoning ... with [i]Greater Magic Weapon[/i] (cast every morning), add net +4 enhancement bonuses attack and damage ... with [i]Divine Favor[/i] (+6 str, BAB becomes+20), add +6 BAB, net +2 strength bonuses to damage, extra attack @ -15 BAB) [b]... with all buffs listed above: +35/+30/+25/+20 ranged (1d3+6, +2d6 vs evil)[/b] [u]Masterwork Dagger[/u] [color=olive]attack: +20 (+19 melee, +1 masterwork) damage: (1d3, -1 STR)[/color] +25/+20/+15 melee (1d3-1) [b][u]SKILLS[/u][/b] Skill Points: 46 [color=olive](8@1st, 2@2nd-20th)[/color] Max Ranks: 23/11.5 Increase: +2/level [u]Skill/Total[/u] [color=olive][u](Ranks, Stat, Misc, ACP)[/u][/color] Concentration 26 [color=olive]( +23, +3 CON, +0)[/color] Escape Artist(cc) 8 [color=olive](+2/2, +7 DEX, +0, +0 ACP)[/color] Heal 10 [color=olive]( +0, +10 WIS, +0)[/color] Knowledge(religion) 15 [color=olive]( +15, +0 INT, +0)[/color] Listen(cc) 10 [color=olive]( +0, +10 WIS, +0)[/color] Ride(cc) 7 [color=olive]( +0, +7 DEX, +0)[/color] Sense Motive(cc) 10 [color=olive]( +0, +10 WIS, +0)[/color] Spellcraft 3 [color=olive]( +3, +0 INT, +0)[/color] Spot(cc) 10 [color=olive]( +0, +10 WIS, +0)[/color] Survival 10 [color=olive]( +0, +10 WIS, +0)[/color] Tumble(cc) 8 [color=olive](+2/2, +7 DEX, +0, +0 ACP)[/color] [b][u]FEATS[/u][/b] 1. Point Blank 3. Precise Shot 6. Rapid Reload 9. Spell Penetration 12. Greater Spell Penetration 15. Empower Spell 18. Quicken Spell [b][u]SPECIAL ABILITIES[/u][/b] [u]Cleric[/u] Domain(Travel): [i]Freedom of Movement[/i] for 18 rounds/day. Add Survival to class skills. Domain(Protection): Grant +18 resist on next saving throw within the next hour Turn Undead (2/day), turning damage 2d6+19 [color=olive](2d6, +18 cleric, -1 CHA, +2 knowledge(religion) synergy)[/color] [u]Hierophant[/u] Divine Reach (Su) - A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Spell-Like Ability - lose 8th level spell slot. Gain spell-like ability: Empowered Searing Light (4 times/day) [b][u]LANGUAGES[/u][/b] Common, Halfling [b][u]EQUIPMENT[/u][/b] [u]Ability Mods[/u] Periapt of Wisdom +6 [color=olive] 36,000 [/color] Gloves of Dexterity +6 [color=olive] 36,000 [/color] Belt of Health +6 [color=olive] 54,000 [/color] Tome of Understanding +1 [color=olive] 27,500 [/color] [u]Defense[/u] Minor Cloak of Displacement [color=olive] 24,000 [/color] Vest of Resistance +5 [color=olive] 37,500 [/color] Mithral Chain Shirt +5, Resist all 10 [color=olive] 116,250 [/color] Heavy Darkwood Shield +5 [color=olive] 25,257 [/color] Ring of Protection +4 [color=olive] 32,000 [/color] Bracers of Natural Armor +4 [color=olive] 48,000 [/color] [u]Offense[/u] +1 Holy Sling [color=olive] 18,300 [/color] ... 20 adamantine bullets [color=olive] 1,200 [/color] ... 40 cold iron bullets [color=olive] 8 [/color] ... 40 silver bullets [color=olive] 80 [/color] ... 40 regular bullets [color=olive] 4 [/color] MW Dagger [color=olive] 302 [/color] [u]Misc[/u] Handy Haversack [color=olive] 2,000 [/color] Silver Holy Symbol [color=olive] 25 [/color] Wooden Holy Symbol [color=olive] 1 [/color] Wand of Restoration [color=olive] 26,000 [/color] Scroll of Mass Cure Critical Wounds [color=olive] 3,000 [/color] Wand of Cure Serious Wounds [color=olive] 11,250 [/color] Everburning Torch [color=olive] 110 [/color] Bedroll [color=olive] 1 [/color] Flint & Steal [color=olive] 1 [/color] Waterskin [color=olive] 1 [/color] Rations 4 days [color=olive] 2 [/color] [u]Components[/u] Spell Component Pouch [color=olive] 5 [/color] Holy Aura - tiny reliquary containing relic [color=olive] 500 [/color] True Seeing – ointment x2 [color=olive] 250 [/color] [u]Mount[/u] Warpony [color=olive] 100 [/color] Military Saddle [color=olive] 20 [/color] Saddle Bags [color=olive] 4 [/color] Studded Leather Barding [color=olive] 100 [/color] TOTAL 499,771 [b][u]Other Assets[/u][/b] Gold: 229 (in various denominations) [b][u]Cleric Spells[/u][/b] Effective Cleric Level: 18 [color=olive](+18 cleric)[/color] Effective Cleric Caster Level: 20 [color=olive](+18 cleric, +2 hierophant)[/color] [code][b]Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |[/b] [b]DC (+10 WIS mod) | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |[/b] Base Spells/Day | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | Bonus Spells/Day | 0 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | [b]Total Spells/Day | 6 | 8+1 | 8+1 | 7+1 | 7+1 | 6+1 | 6+1 | 4+1 | 4+1 | 3+1 |[/b][/code] [u]Prepared Spells[/u] Key: D=Domain spell, B=Bonus spell (from high ability score), 1-5=regular spell slot, S=Spell-like ability, X=Expended, *=Cast every morning [code] Level 0 Level 1 Level 2 ----------------------- ----------------------- -------------------------- 1 Create Water X D Longstrider(20hrs)* D Locate Object 2 Create Water 1 Comprehend Languages 1 Resist Energy 3 Detect Magic 2 Detect Evil 2 Resist Energy 4 Light 3 Hide from Undead 3 Align Weapon 5 Light 4 Obscuring Mist 4 Bull's Strength 6 Purify Food & Drink 5 Remove Fear 5 Delay Poison B Sanctuary B Bull's Strength B Protection from Chaos B Remove Paralysis B Divine Favor B Bear's Endurance Level 3 Level 4 Level 5 ----------------------- ----------------------- -------------------------- D Fly D Dimension Door D Fly 1 Prot. from Energy 1 Sending 1 Spell Resistance 2 Prot. from Energy X 2 G Magic Weap(20hrs)* 2 Spell Resistance 3 Bestow Curse 3 Death Ward 3 Quickened Bless 4 Dispel Magic 4 Death Ward 4 Quickened Bless 5 Dispel Magic 5 Divine Power B Quickened Bless B Invisibility Purge B Neutralize Poison B Break Enchantment B Remove Blind/Deaf B Freedom of Movement Level 6 Level 7 Level 8 ----------------------- ----------------------- -------------------------- D Dimension Door D Greater Teleport X D Mind Blank (24 hrs)* 1 Heal 1 Quickened Prayer S Empowered Searing Light 2 Quickened Bear's Endu 2 Quickened Prayer S Empowered Searing Light 3 Harm 3 Quickened Prayer S Empowered Searing Light 4 Harm B Quickened CSW S Empowered Searing Light B Antilife Shell 1 Holy Aura B Greater Dispel Magic 2 Holy Aura B Holy Aura Level 9 ------------------------ D Greater Teleport 1 Energy Drain 2 Mass Heal B Miracle [/code] [/sblock] [sblock=Background] The best way to understand Yolo Hallowberry is to first understand why he received his nickname, "The Red Halfling". The reason for the nickname is obvious. Yolo dresses in bright red garments: a shimmering crimson cloak, scarlet tinted breastplate, and dark red leggings with matching boots. He obviously wants to attract attention, but why? For what reason? Answer these questions, and one finally understands Yolo Hallowberry. Recall that at the beginning of the Second World War, the Main Road was overloaded with countless refugees fleeing from every major city in Bylan and Chovia. At first, the refugees were easy targets for greedy bandits. Later, the poor travelers were set upon by the Sasoguese who relished violence and showed no mercy. At the worst times, the enemy army would massacre vast numbers of refugees in order to supply bodies for their undead divisions. After the war, as the refugees returned home, monsters of all variety would attack. Though malnourished, the refugees were such easy prey. Even the largest of beasts could have it's fill. Among all this hopelessness, a few brave and compassionate heroes defended the refugees. Always outnumbered, the defenders risked everything and many died for the cause. One such defender was Yolo. Throughout the war he patrolled the Main Road, and lived among the refugees and sacrificed everything to defended them. One might be asking how all this relates to the Yolo's red garb and thus to his nickname. Please allow one more digression. Before the war, the fishermen of Green River held a fishing contest every spring. Yolo grew up in Green River and watched many of these contests. During the fishing contest, the contestants used long poles on which one end was tied a long piece of string. At the end of the string, was tied a barbed hook. The idea of the contest was to try and coax fish into biting the hook. The fisherman who caught the heaviest fish would win. In order to lure the fish into biting the hook, the contestants would tie pieces of [i]bright red[/i] yarn onto the hook. So now one sees how this all relates. Yolo was a piece of bright red yarn floating in a vast stream of refugees. The bandits, the Sasoguese, the monsters were fish distracted into chasing "The Red Halfling." Finally, the questions presented above can be answered. [i]Why does Yolo Hallowberry wear bright red garments?[/i] To attract the attention of monsters. [i]Why does Yolo want to attract the attentions of monsters?[/i] To save the lives of the helpless. Hopefully, one now truly understands Yalo Hallowberry, "The Red Halfling". [/sblock] [/QUOTE]
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