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General Tabletop Discussion
*TTRPGs General
Party creation instead of character creation?
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<blockquote data-quote="00Machado" data-source="post: 3348766" data-attributes="member: 23690"><p>In my opinion, the wanting conflict or wanting to be aloof thing is a thinly veiled "let me be the center of attention". I'm not sure the players realize that they're trying to get everything to revolve around them, but they always seem to want to rock the boat with players who pick good alignments, steal stuff from party members because they're "a thief" and/or have a secret agenda that for some reason the GM is always supposed to focus on and yet they don't want to tell the other players about it, so they end up monopolizing time with secret notes and other nonsense.</p><p></p><p>Those sort of character goals, and that sort of playing isn't "wrong" in my opinion, but it's a waste of time when you're playing with a larger group. I'd say have a solo campaign if that's what you want.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3348766, member: 23690"] In my opinion, the wanting conflict or wanting to be aloof thing is a thinly veiled "let me be the center of attention". I'm not sure the players realize that they're trying to get everything to revolve around them, but they always seem to want to rock the boat with players who pick good alignments, steal stuff from party members because they're "a thief" and/or have a secret agenda that for some reason the GM is always supposed to focus on and yet they don't want to tell the other players about it, so they end up monopolizing time with secret notes and other nonsense. Those sort of character goals, and that sort of playing isn't "wrong" in my opinion, but it's a waste of time when you're playing with a larger group. I'd say have a solo campaign if that's what you want. [/QUOTE]
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Party creation instead of character creation?
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