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Party creation instead of character creation?
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<blockquote data-quote="Luthien Greyspear" data-source="post: 3348896" data-attributes="member: 34334"><p>I've tried to do this in the past, with limited success. The only time it really worked well is when I had a group of characters that all started out at 0-level (this was waaay back in 2E). They were all from the same small town, and so sort of HAD to know each other. I didn't try to limit their personalities or motivations, other than limiting their P-O-V to that of a small town, so the party was okay with it. It still left gaps in the party skill set, as no one developed their character into anything even remotely thief-like.</p><p></p><p>I have been toying with an idea like this for a super-hero campaign, in which not only the player characters, but in fact all of the super-powered beings on the planet, are given their powers by the same localized event. The PC's are guards, scientists, administrators, even visitors at a huge super-prison where the government has okayed special top-secret experiments, using prisoner volunteers (in exchange for reduced sentences or even full parole). SOMETHING happens (not sure what yet, but who cares) that gives everyone in the complex superpowers of some sort or another (again, not sure of the pseudo-scientific explanation I want to use). The closer you are to the event, the more powerful you are.</p><p></p><p>Because the bulk of the population of a prison is criminals, I have a ready-made (and logical) source of career super-villains. The mental ward of the super-prison provides my psychos, and the top-secret CIA-run political vault gives me super-terrorists or world conquerors. The PC's are all witness to (and recipients of) the event, and take it upon themselves to join the fight to bring these proven criminals back to justice.</p><p></p><p>It isn't quite a 'party creation', but it is a shared origin that has built-in mechanics for the all of the party's abilities and a shared ethos (capturing freed criminals).</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 3348896, member: 34334"] I've tried to do this in the past, with limited success. The only time it really worked well is when I had a group of characters that all started out at 0-level (this was waaay back in 2E). They were all from the same small town, and so sort of HAD to know each other. I didn't try to limit their personalities or motivations, other than limiting their P-O-V to that of a small town, so the party was okay with it. It still left gaps in the party skill set, as no one developed their character into anything even remotely thief-like. I have been toying with an idea like this for a super-hero campaign, in which not only the player characters, but in fact all of the super-powered beings on the planet, are given their powers by the same localized event. The PC's are guards, scientists, administrators, even visitors at a huge super-prison where the government has okayed special top-secret experiments, using prisoner volunteers (in exchange for reduced sentences or even full parole). SOMETHING happens (not sure what yet, but who cares) that gives everyone in the complex superpowers of some sort or another (again, not sure of the pseudo-scientific explanation I want to use). The closer you are to the event, the more powerful you are. Because the bulk of the population of a prison is criminals, I have a ready-made (and logical) source of career super-villains. The mental ward of the super-prison provides my psychos, and the top-secret CIA-run political vault gives me super-terrorists or world conquerors. The PC's are all witness to (and recipients of) the event, and take it upon themselves to join the fight to bring these proven criminals back to justice. It isn't quite a 'party creation', but it is a shared origin that has built-in mechanics for the all of the party's abilities and a shared ethos (capturing freed criminals). [/QUOTE]
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