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Party creation instead of character creation?
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<blockquote data-quote="kigmatzomat" data-source="post: 3349581" data-attributes="member: 9254"><p>I've done fairly well with dictating that the party have a similar background (same town, same church, same organization, etc) and some innate desire to be part of a group of adventurers. I let them choose their own motivations for that desire (in a very OOTS fashion before OOTS was ever posted, the rogue was after cash, the mage for power, ranger to kill goblins, etc, etc) and back story within that background. </p><p></p><p>I stress that if someone's character becomes a loner, off by themselves most game sessions, I will turn them into an NPC. I want to run a group, not a loose federation of loners. </p><p></p><p>Starting at 1st level helps; no one has the hit points, skills, spells, or resources to go solo. The teamwork is developed in those first few levels where survival of a lone wolf is doubtful. The use of natural predators (wild dogs, panthers, etc) who target lone individuals reinforces the "stay with the party" mantra.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3349581, member: 9254"] I've done fairly well with dictating that the party have a similar background (same town, same church, same organization, etc) and some innate desire to be part of a group of adventurers. I let them choose their own motivations for that desire (in a very OOTS fashion before OOTS was ever posted, the rogue was after cash, the mage for power, ranger to kill goblins, etc, etc) and back story within that background. I stress that if someone's character becomes a loner, off by themselves most game sessions, I will turn them into an NPC. I want to run a group, not a loose federation of loners. Starting at 1st level helps; no one has the hit points, skills, spells, or resources to go solo. The teamwork is developed in those first few levels where survival of a lone wolf is doubtful. The use of natural predators (wild dogs, panthers, etc) who target lone individuals reinforces the "stay with the party" mantra. [/QUOTE]
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Party creation instead of character creation?
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