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Party creation instead of character creation?
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<blockquote data-quote="EyeontheMountain" data-source="post: 3351321" data-attributes="member: 32338"><p>I think a party has to be built togetehr for optimal adventuring. In my face to face, we have a 3 player game, and use gestalt, so someone has to be of each archetype (though we skip arcane sometiems) so we end up negotiating one half of the gestalt, and hten when that is decided the otehr half is up to each player</p><p></p><p>Online is harder, as the DM(me) has to negotiate and be the central point of negotiating with 5-6 or even a dozen people. It's really challenging to get a good group together that way, as it is so hard to know who has a great idea but wil never send you another email, or the other four guys who all jsut want to playthe same class, no changes accepted.</p><p></p><p>But yes, i think parties need to be planned out, though as far as meeting goes, I tend to prefer in-game. And tend to require peopel to join the group.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3351321, member: 32338"] I think a party has to be built togetehr for optimal adventuring. In my face to face, we have a 3 player game, and use gestalt, so someone has to be of each archetype (though we skip arcane sometiems) so we end up negotiating one half of the gestalt, and hten when that is decided the otehr half is up to each player Online is harder, as the DM(me) has to negotiate and be the central point of negotiating with 5-6 or even a dozen people. It's really challenging to get a good group together that way, as it is so hard to know who has a great idea but wil never send you another email, or the other four guys who all jsut want to playthe same class, no changes accepted. But yes, i think parties need to be planned out, though as far as meeting goes, I tend to prefer in-game. And tend to require peopel to join the group. [/QUOTE]
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Party creation instead of character creation?
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