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<blockquote data-quote="Starfox" data-source="post: 5052496" data-attributes="member: 2303"><p>One way to make them feel more secure and at liberty to try crazy things is to make things easier for them. If they feel confident both A and B will work, then the choice is more a matter of cool and role-play and less tactics.</p><p></p><p>Also, you can force their hand. Imagine A is to climb to the roof and sneak in and B is to sleep the guards and sneak in. As a DM, you know both tactics will work, and want to drop clues as to the possible results to give them information to act on. Also, it often pays to give this information to players who are less engaged in the action as a way to get them involved.</p><p></p><p>As a DM, I find I can always give my players more information to make meaningful decisions on. </p><p></p><p></p><p>Druid: I think we should climb to the roof and sneak in .</p><p>Sorcerer: We could sleep the guards and sneak in.</p><p>DM: You notice someone open a window on the roof, look out, empty a chamberpot and return inside, leaving the window open for air. It looks like there is a bedroom inside.</p><p>Fighter: *stacking miniatures on top of another*</p><p>Rogue: We should do something!</p><p>Druid: Yes we should...What do you think Ranger?</p><p>Ranger: *sticks his nose out of the book* eh? Don't care.</p><p>DM: Hey ranger, you notice one of the guard sports a hunting horn. If he can use that, the whole place will be alerted.</p><p>[...]</p></blockquote><p></p>
[QUOTE="Starfox, post: 5052496, member: 2303"] One way to make them feel more secure and at liberty to try crazy things is to make things easier for them. If they feel confident both A and B will work, then the choice is more a matter of cool and role-play and less tactics. Also, you can force their hand. Imagine A is to climb to the roof and sneak in and B is to sleep the guards and sneak in. As a DM, you know both tactics will work, and want to drop clues as to the possible results to give them information to act on. Also, it often pays to give this information to players who are less engaged in the action as a way to get them involved. As a DM, I find I can always give my players more information to make meaningful decisions on. Druid: I think we should climb to the roof and sneak in . Sorcerer: We could sleep the guards and sneak in. DM: You notice someone open a window on the roof, look out, empty a chamberpot and return inside, leaving the window open for air. It looks like there is a bedroom inside. Fighter: *stacking miniatures on top of another* Rogue: We should do something! Druid: Yes we should...What do you think Ranger? Ranger: *sticks his nose out of the book* eh? Don't care. DM: Hey ranger, you notice one of the guard sports a hunting horn. If he can use that, the whole place will be alerted. [...] [/QUOTE]
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