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<blockquote data-quote="Sodalis" data-source="post: 178784" data-attributes="member: 1791"><p>the ideal situation for me would be that noone leads in all situations. Every character has its strengths and weaknesses, and having one char lead in every case, even if he is malsuited is just medieval.</p><p></p><p>A rogue is good at sniffing traps and sneaking around- so in a looting adv or a dungeon crawl, he should take point and tell when he wants other players to do. Cause if you dont listen to him, you might just end up setting off a rune or something.</p><p></p><p>a wizard is learned, so in situations that require thought and logic, he shouldalways take the helm. But then again, if the player is not as smart as the char is, then you have a problem. and this is almost always the case cause players have the avg int of 12, and the char has an int of 26.... major problem.</p><p></p><p>In a religious setting, the cleric or paladin will invariably tell what he wants the party to do. In a church that dislikes outsiders, the cleric/ pal is the only thing that can gather the info- no matter what the bard's diplomacy skill.</p><p></p><p>In a forest setting, a ranger is the best suited and will tell you what he wants. he knows the tracks, the forest and the environment. If you stray, you might run into a random animal- and that is bad. A druid is good here too...</p><p></p><p>in a battle- follow the barb- there is nothing better than either providing him cover (rage is a b*tch for AC) or to heal and use him as cover...</p></blockquote><p></p>
[QUOTE="Sodalis, post: 178784, member: 1791"] the ideal situation for me would be that noone leads in all situations. Every character has its strengths and weaknesses, and having one char lead in every case, even if he is malsuited is just medieval. A rogue is good at sniffing traps and sneaking around- so in a looting adv or a dungeon crawl, he should take point and tell when he wants other players to do. Cause if you dont listen to him, you might just end up setting off a rune or something. a wizard is learned, so in situations that require thought and logic, he shouldalways take the helm. But then again, if the player is not as smart as the char is, then you have a problem. and this is almost always the case cause players have the avg int of 12, and the char has an int of 26.... major problem. In a religious setting, the cleric or paladin will invariably tell what he wants the party to do. In a church that dislikes outsiders, the cleric/ pal is the only thing that can gather the info- no matter what the bard's diplomacy skill. In a forest setting, a ranger is the best suited and will tell you what he wants. he knows the tracks, the forest and the environment. If you stray, you might run into a random animal- and that is bad. A druid is good here too... in a battle- follow the barb- there is nothing better than either providing him cover (rage is a b*tch for AC) or to heal and use him as cover... [/QUOTE]
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