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<blockquote data-quote="B. Chaos" data-source="post: 6593406" data-attributes="member: 6792893"><p>So the first pillar of my party would consist of a Tempest Cleric. You've got healing and AoE wrapped up in a nice bow. The second pillar would include this:</p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p></p><ul> <li data-xf-list-type="ul">Var. Human Fighter 1/Warlock 4</li> <li data-xf-list-type="ul">Str 16, Dex 8, Con 14, Int 8, Wis 10, Cha 16</li> <li data-xf-list-type="ul">HP 40, Str Sv +6, Con Sv +5, AC 21 (Full Plate, Shield, Defense)</li> <li data-xf-list-type="ul">Fighter Features: Fighting Style (Defense), Second Wind</li> <li data-xf-list-type="ul">Warlock Features: Dark One’s Blessing, Pact of the Blade</li> <li data-xf-list-type="ul">Skills: Athletics +6, Deception +6, Intimidation +6, Perception +3, Persuasion +6</li> <li data-xf-list-type="ul">Feats: Sentinel, War Caster</li> <li data-xf-list-type="ul">Cantrips: chill touch, eldritch blast, mage hand; Spell Slots: two 2nd level</li> <li data-xf-list-type="ul">Spells Known: <em>burning hands, command, hex, hold person, shatter, witchbolt</em></li> <li data-xf-list-type="ul">Invocations: Repelling Blast, Thirsting Blade</li> </ul><p><span style="font-family: 'Verdana'">There's lots of battlefield control. Repelling blast to push bad guys around, Sentinel and/or Hold Person to keep them from moving if its more advantageous, and Dark One's Blessing to keep up HP, Pact of the Blade for whatever magic weapon you want to bypass weapon resistance, Chill Touch to keep enemies from healing, and 2nd lvl Witchbolt if 2d12 each turn is more advantageous. Also makes for a decent party face.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A cleric riding the druid sounds awesome! You get the lance damage sitting on top of a crazy animal, and both the rider and mount have healing. If the cleric was a tempest cleric it'd make up for some AoE.</span></p></blockquote><p></p>
[QUOTE="B. Chaos, post: 6593406, member: 6792893"] So the first pillar of my party would consist of a Tempest Cleric. You've got healing and AoE wrapped up in a nice bow. The second pillar would include this: [FONT=Verdana] [/FONT] [LIST] [*]Var. Human Fighter 1/Warlock 4 [*]Str 16, Dex 8, Con 14, Int 8, Wis 10, Cha 16 [*]HP 40, Str Sv +6, Con Sv +5, AC 21 (Full Plate, Shield, Defense) [*]Fighter Features: Fighting Style (Defense), Second Wind [*]Warlock Features: Dark One’s Blessing, Pact of the Blade [*]Skills: Athletics +6, Deception +6, Intimidation +6, Perception +3, Persuasion +6 [*]Feats: Sentinel, War Caster [*]Cantrips: chill touch, eldritch blast, mage hand; Spell Slots: two 2nd level [*]Spells Known: [I]burning hands, command, hex, hold person, shatter, witchbolt[/I] [*]Invocations: Repelling Blast, Thirsting Blade [/LIST] [FONT=Verdana]There's lots of battlefield control. Repelling blast to push bad guys around, Sentinel and/or Hold Person to keep them from moving if its more advantageous, and Dark One's Blessing to keep up HP, Pact of the Blade for whatever magic weapon you want to bypass weapon resistance, Chill Touch to keep enemies from healing, and 2nd lvl Witchbolt if 2d12 each turn is more advantageous. Also makes for a decent party face. A cleric riding the druid sounds awesome! You get the lance damage sitting on top of a crazy animal, and both the rider and mount have healing. If the cleric was a tempest cleric it'd make up for some AoE.[/FONT] [/QUOTE]
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