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Party Treasure: How Do You Divvy?
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<blockquote data-quote="DMScott" data-source="post: 1209073" data-attributes="member: 11734"><p>It depends somewhat on the characters involved (roleplaying and all that), but the basic structure is usually:</p><p></p><p>- Distribute items to those best suited for them as they're found</p><p></p><p>- Unwanted items and all other valuables go into a party kitty for conversion to cash when possible</p><p></p><p>- Party money is used to replenish group assets (mostly healing items, also teleportation scrolls, and top up a fund to raise dead members or otherwise pay for necessary spellcasting)</p><p></p><p>- The remainder can be distributed to group members upon request. Many just take enough to have some walking-around-money, some take their full share</p><p></p><p>- Those who didn't take their full share agree as to how the remainder of the money is to be spent - usually on a big ticket item for one party member</p><p></p><p>That way, instead of having everybody accumulate their own money and take care of their own stuff when they get enough, usually one or two members will get a shiny new magic item or upgrade to an existing item each time the group hits town. A vaguely communist setup, but it works well enough. Those who take a full share in step 4 handle their own upgrades and such; usually it's character personality that determines who does this rather than player personality. For example, a wizard has ongoing spellbook expenses that usually mandate taking a full share, whereas the same player running a barbarian might only take enough out for the obligatory carousing between adventures.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1209073, member: 11734"] It depends somewhat on the characters involved (roleplaying and all that), but the basic structure is usually: - Distribute items to those best suited for them as they're found - Unwanted items and all other valuables go into a party kitty for conversion to cash when possible - Party money is used to replenish group assets (mostly healing items, also teleportation scrolls, and top up a fund to raise dead members or otherwise pay for necessary spellcasting) - The remainder can be distributed to group members upon request. Many just take enough to have some walking-around-money, some take their full share - Those who didn't take their full share agree as to how the remainder of the money is to be spent - usually on a big ticket item for one party member That way, instead of having everybody accumulate their own money and take care of their own stuff when they get enough, usually one or two members will get a shiny new magic item or upgrade to an existing item each time the group hits town. A vaguely communist setup, but it works well enough. Those who take a full share in step 4 handle their own upgrades and such; usually it's character personality that determines who does this rather than player personality. For example, a wizard has ongoing spellbook expenses that usually mandate taking a full share, whereas the same player running a barbarian might only take enough out for the obligatory carousing between adventures. [/QUOTE]
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