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Party Treasure: How Do You Divvy?
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<blockquote data-quote="Voadam" data-source="post: 1209883" data-attributes="member: 2209"><p>Starting in 3.0 we started having magic items we could sell, items we could buy, and other real uses for money such as spell buying and upgrading existing items.</p><p></p><p>My eldritch knight character is good but very mercenary, while the paladin is good but forgetful about details which led to some acrimony over items and gp splitting. i.e "My paladin will take the cloak of charisma +4, your wizard can have the dagger +1 and we each get 500 gp from this loot! Hmm, if I sell this cloak for 4,500 gp I can then get a . . ."</p><p></p><p>We settled on this system which has worked well for us:</p><p></p><p>1 healing wands and potions are considered party treasure and we keep a group store of diamond dust for restorations, just in case.</p><p></p><p>2 left over loot is split evenly among the party.</p><p></p><p>3 magic items are to be sold as a default and are valued at our fencing sale price not buying price (1/2 market price).</p><p></p><p>4 PCs can buy out loot items with their share of treasure at 1/2 market price (what we could fence it for).</p><p></p><p>5 plot artefacts do not count as treasure.</p><p></p><p>Usually we have enough cash to buy any loot items we want and usually there are specific minor items we'd rather buy than random more expensive ones we find.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1209883, member: 2209"] Starting in 3.0 we started having magic items we could sell, items we could buy, and other real uses for money such as spell buying and upgrading existing items. My eldritch knight character is good but very mercenary, while the paladin is good but forgetful about details which led to some acrimony over items and gp splitting. i.e "My paladin will take the cloak of charisma +4, your wizard can have the dagger +1 and we each get 500 gp from this loot! Hmm, if I sell this cloak for 4,500 gp I can then get a . . ." We settled on this system which has worked well for us: 1 healing wands and potions are considered party treasure and we keep a group store of diamond dust for restorations, just in case. 2 left over loot is split evenly among the party. 3 magic items are to be sold as a default and are valued at our fencing sale price not buying price (1/2 market price). 4 PCs can buy out loot items with their share of treasure at 1/2 market price (what we could fence it for). 5 plot artefacts do not count as treasure. Usually we have enough cash to buy any loot items we want and usually there are specific minor items we'd rather buy than random more expensive ones we find. [/QUOTE]
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