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Party Treasure: How Do You Divvy?
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<blockquote data-quote="Shallown" data-source="post: 1210349" data-attributes="member: 1368"><p>My group has settled on this method as the differences in the division of spoils grew larger. During the adventure Items were given to whoever could utilize them best. This was often obvious and done without arguement. During time periods when the treasure was collected and fenced a character could throw in whatever items they had as part of the group then everyone figured out what they were worth and then group treasure was divided to even things out.</p><p></p><p>Example : Party goes through several adventures fighting a group of rogues and thieves so the rogues/scouts in the party rack up on stuff they can use best. After several many sessions (usually like 6-8) they get to a major city and settle up which means if you don't want to keep it you throw it in group treasure and then everyones personal wealth is computed. Most likley the rogue/scouts are still ahead with their newly found items so the Group fund is split so every one has an even share as possible. Ie the rogue/scouts may pick upmostly pocket change while the rest get enough to upgrade to match the Rogue/scouts. It is not a penny pinching nickel dime system just a ball park figure. Some items of use remain party treasure, like the folding boat which no one wants counted against thier peronal booty but is most useful to the group. </p><p>Also the party fund gets a share to buy general healing, ressurrects and pay group fares, taxes and other unexpected cost. </p><p></p><p>Just the way they do it in the Groiup I gm. Wasted a whole session figuring the system out and has only been applied once. Will be ineteresting in 5-6 sessions when they get to a time and place they can do it again.</p><p></p><p>Those that think the best items should go to the best suited hopefully realize that this distrubites the power/items evenly which in the long run makes the ability to work as a team better. If the party keeps ending up with killer fighter stuff and no mage stuff how does that help the party. Yeah in the short run dungeon day to day fight for life it does but when the dust settles it pays to have that power spread around and not have all the eggs in one basket.</p><p></p><p>later'</p></blockquote><p></p>
[QUOTE="Shallown, post: 1210349, member: 1368"] My group has settled on this method as the differences in the division of spoils grew larger. During the adventure Items were given to whoever could utilize them best. This was often obvious and done without arguement. During time periods when the treasure was collected and fenced a character could throw in whatever items they had as part of the group then everyone figured out what they were worth and then group treasure was divided to even things out. Example : Party goes through several adventures fighting a group of rogues and thieves so the rogues/scouts in the party rack up on stuff they can use best. After several many sessions (usually like 6-8) they get to a major city and settle up which means if you don't want to keep it you throw it in group treasure and then everyones personal wealth is computed. Most likley the rogue/scouts are still ahead with their newly found items so the Group fund is split so every one has an even share as possible. Ie the rogue/scouts may pick upmostly pocket change while the rest get enough to upgrade to match the Rogue/scouts. It is not a penny pinching nickel dime system just a ball park figure. Some items of use remain party treasure, like the folding boat which no one wants counted against thier peronal booty but is most useful to the group. Also the party fund gets a share to buy general healing, ressurrects and pay group fares, taxes and other unexpected cost. Just the way they do it in the Groiup I gm. Wasted a whole session figuring the system out and has only been applied once. Will be ineteresting in 5-6 sessions when they get to a time and place they can do it again. Those that think the best items should go to the best suited hopefully realize that this distrubites the power/items evenly which in the long run makes the ability to work as a team better. If the party keeps ending up with killer fighter stuff and no mage stuff how does that help the party. Yeah in the short run dungeon day to day fight for life it does but when the dust settles it pays to have that power spread around and not have all the eggs in one basket. later' [/QUOTE]
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