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<blockquote data-quote="Janx" data-source="post: 4755586" data-attributes="member: 8835"><p>I tried the "Item Card" thing in a couple of my campaigns. It was a neat idea, but a bit tedious. It took some work to print and cut them. And since I was using my own Word document for the cards, I had to create them in word, adding new gear and such. Editing those was harder, than a simple inventory list in Word.</p><p></p><p>I did it as a player, and as a GM. As a a player, carding my gear worked OK. It did take longer to find stuff. If you truly make a card for "everything" it's a lot of cards, and I'm not talking about individual cards for coins. I suppose it was a good simulation for "how long does it take the PC to dig out that healing potion", but that's about it.</p><p></p><p>As a GM, making cards for all the gear the PCs find was tedious. Technically, I would have to make a card for every physical item, plus 1 card for "the money". This allowed them to split up the loot, by swapping cards around. The problem was making cards for stuff the party was going to sell was a waste of ink. I kept a pool of such cards, so I could re-use them. The players didn't like the system as much either.</p><p></p><p></p><p>For tracking purposes, I tend to prefer the following:</p><p>monster cards for "summonable monsters"</p><p>custom spell book for PC's spells (copied from SRD)</p><p>inventory sheet (a page for the char-sheet, just for inventory)</p><p>a combat sheet (a page for the char-sheet, holds the combat stats and HP scratch pad)</p><p></p><p>I tend to like a char-sheet, with 1 page per "topic" be it: basic stats, skills, inventory, spells, combat, feats & abilities</p><p></p><p>I don't mind a multi-page sheet, because it keeps the data on it simple. It's not crowded, so it's easy to flip pages and find what I need.</p></blockquote><p></p>
[QUOTE="Janx, post: 4755586, member: 8835"] I tried the "Item Card" thing in a couple of my campaigns. It was a neat idea, but a bit tedious. It took some work to print and cut them. And since I was using my own Word document for the cards, I had to create them in word, adding new gear and such. Editing those was harder, than a simple inventory list in Word. I did it as a player, and as a GM. As a a player, carding my gear worked OK. It did take longer to find stuff. If you truly make a card for "everything" it's a lot of cards, and I'm not talking about individual cards for coins. I suppose it was a good simulation for "how long does it take the PC to dig out that healing potion", but that's about it. As a GM, making cards for all the gear the PCs find was tedious. Technically, I would have to make a card for every physical item, plus 1 card for "the money". This allowed them to split up the loot, by swapping cards around. The problem was making cards for stuff the party was going to sell was a waste of ink. I kept a pool of such cards, so I could re-use them. The players didn't like the system as much either. For tracking purposes, I tend to prefer the following: monster cards for "summonable monsters" custom spell book for PC's spells (copied from SRD) inventory sheet (a page for the char-sheet, just for inventory) a combat sheet (a page for the char-sheet, holds the combat stats and HP scratch pad) I tend to like a char-sheet, with 1 page per "topic" be it: basic stats, skills, inventory, spells, combat, feats & abilities I don't mind a multi-page sheet, because it keeps the data on it simple. It's not crowded, so it's easy to flip pages and find what I need. [/QUOTE]
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