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<blockquote data-quote="Mercule" data-source="post: 959985" data-attributes="member: 5100"><p>Likewise. Our three most recent games have had three totally different ways of divying up loot.</p><p></p><p>The first was a cross between whoever laid hands on it first and the smoothest talker. The group contained an abundance of chaotics in it and was borderline good/neutral.</p><p></p><p>The second one (which I DMed rather than played), I began calling the players' "Little Socialist Experiment". Almost nothing left "party treasure" unless a PC actually departed from the group -- in which case, they took a token amount of loot with them. Everything was granted, for use, by the concensus of the group to various characters and could be, likewise, revoked by concensus. The group consisted of two LGs, one LN, two NG, and one CN. The poor CN constantly chaffed at treasure distribution, but stayed because a) he was pretty dumb, and b) he was too heavily invested in the group to walk away with a pitance. Overall, it worked pretty well and was interesting.</p><p></p><p>The current group was actually chartered in the Greyhawk Adventurers' Guild and is run like a business. We have a complex division of treasure that reads like something out of a corporate legal department. We split treasure at set intervals and have a rotating order of selection for magic items. Anything not claimed as a "pick" remains in the group kitty until the charter members vote to sell it. Any expidition carried out in the group's name has 10% taken off the top that is paid directly into the company coffers. Of course, the company pays for lodging, etc., as well as some other services. If anyone decides, at a later date, that they want to an item that is owned by the company, they may purchase it for current market value (in Greyhawk). We lost three of our original members and the replacement characters were brought in as mercenaries, hired by the company. They have no vote in company business, but are consulted in their fields of expertise. We have an official treasurer. We also have a stated leader and a means to overrule that leader's orders (important when commands are being issued to mercenaries). I believe that the founding members were actually one each of LG, NG, CG, LN, N, CN. The system fuctions well because the lawfuls have an organized system and the chaotics have private ownership.</p><p></p><p>Anyway, all of the above methods came from the same exact six players. All worked fairly well, though they each have strengths and weaknesses. I really would encourage you to work out treasure division in character. It can actually add a lot of depth the the roleplaying.</p></blockquote><p></p>
[QUOTE="Mercule, post: 959985, member: 5100"] Likewise. Our three most recent games have had three totally different ways of divying up loot. The first was a cross between whoever laid hands on it first and the smoothest talker. The group contained an abundance of chaotics in it and was borderline good/neutral. The second one (which I DMed rather than played), I began calling the players' "Little Socialist Experiment". Almost nothing left "party treasure" unless a PC actually departed from the group -- in which case, they took a token amount of loot with them. Everything was granted, for use, by the concensus of the group to various characters and could be, likewise, revoked by concensus. The group consisted of two LGs, one LN, two NG, and one CN. The poor CN constantly chaffed at treasure distribution, but stayed because a) he was pretty dumb, and b) he was too heavily invested in the group to walk away with a pitance. Overall, it worked pretty well and was interesting. The current group was actually chartered in the Greyhawk Adventurers' Guild and is run like a business. We have a complex division of treasure that reads like something out of a corporate legal department. We split treasure at set intervals and have a rotating order of selection for magic items. Anything not claimed as a "pick" remains in the group kitty until the charter members vote to sell it. Any expidition carried out in the group's name has 10% taken off the top that is paid directly into the company coffers. Of course, the company pays for lodging, etc., as well as some other services. If anyone decides, at a later date, that they want to an item that is owned by the company, they may purchase it for current market value (in Greyhawk). We lost three of our original members and the replacement characters were brought in as mercenaries, hired by the company. They have no vote in company business, but are consulted in their fields of expertise. We have an official treasurer. We also have a stated leader and a means to overrule that leader's orders (important when commands are being issued to mercenaries). I believe that the founding members were actually one each of LG, NG, CG, LN, N, CN. The system fuctions well because the lawfuls have an organized system and the chaotics have private ownership. Anyway, all of the above methods came from the same exact six players. All worked fairly well, though they each have strengths and weaknesses. I really would encourage you to work out treasure division in character. It can actually add a lot of depth the the roleplaying. [/QUOTE]
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