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Passage of Time - Forked: Why Calculated XP is Important
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<blockquote data-quote="Lanefan" data-source="post: 4708519" data-attributes="member: 29398"><p>Which by default also assumes that common sense is going to see parties drift apart in time, depending what they are doing.</p><p></p><p>Believe me, I know well of what I speak. The three major campaigns I've run have all been of the multi-party type, and after some of the headaches I've gone through trying to figure out who was where when, I could probably write a rather extensive article on in-game time management if I had to. That said, I've learned it's a hopeless venture trying to keep everyone lined up exactly in time; if I can keep 'em all within the same season, that's close enough, and from there it's not too hard to arrange things such that parties meet each other if such is desired either by me or the players.</p><p></p><p>A month is a relatively trivial difference. One long journey by the "behind" group will wipe that out. It's when they get a year or more apart, as happened in my Telenet game, that they might as well be treated as two separate linear parties; which is pretty much what I did.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4708519, member: 29398"] Which by default also assumes that common sense is going to see parties drift apart in time, depending what they are doing. Believe me, I know well of what I speak. The three major campaigns I've run have all been of the multi-party type, and after some of the headaches I've gone through trying to figure out who was where when, I could probably write a rather extensive article on in-game time management if I had to. That said, I've learned it's a hopeless venture trying to keep everyone lined up exactly in time; if I can keep 'em all within the same season, that's close enough, and from there it's not too hard to arrange things such that parties meet each other if such is desired either by me or the players. A month is a relatively trivial difference. One long journey by the "behind" group will wipe that out. It's when they get a year or more apart, as happened in my Telenet game, that they might as well be treated as two separate linear parties; which is pretty much what I did. Lanefan [/QUOTE]
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