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<blockquote data-quote="clarkvalentine" data-source="post: 3624334" data-attributes="member: 23674"><p>These times are a great opportunity to allow players a little creative license later. Flashback scenes can be very helpful - for instance, suppose that three sessions later the PCs are adventuring in Townsville and need a local contact. "Hey," one of the players says, "Didn't Fred the Blacksmith from the caravan live in Townsville? Let's see if he's ever heard of this guy we're supposed to look for." or "Remember Joe Wizard from that tavern where we just stayed up all night chatting with people? He might be able to help us out here, let's see if we can find his mageware shop..."</p><p></p><p>But I'm the sort of GM who really likes givng my players some ownership of the setting that way.</p></blockquote><p></p>
[QUOTE="clarkvalentine, post: 3624334, member: 23674"] These times are a great opportunity to allow players a little creative license later. Flashback scenes can be very helpful - for instance, suppose that three sessions later the PCs are adventuring in Townsville and need a local contact. "Hey," one of the players says, "Didn't Fred the Blacksmith from the caravan live in Townsville? Let's see if he's ever heard of this guy we're supposed to look for." or "Remember Joe Wizard from that tavern where we just stayed up all night chatting with people? He might be able to help us out here, let's see if we can find his mageware shop..." But I'm the sort of GM who really likes givng my players some ownership of the setting that way. [/QUOTE]
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