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Passive Perception better than Active Perception?
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<blockquote data-quote="iserith" data-source="post: 7513534" data-attributes="member: 97077"><p>It does though. It's just spread out over several sections. It applies in combat as it relates to staying alert to danger (see sidebar on "Hiding"). And it applies when a character is engaged in a task repeatedly such as when traveling which ranges from feet per minute to hours per day (see section on "Activities While Traveling"). Typically, that is also staying alert to danger, but could be other things such as searching for secret doors or any other ongoing task to which Wisdom (Perception) may used to resolve uncertainty as to the outcome.</p><p></p><p></p><p></p><p>It depends on the task established by the player for the character.</p><p></p><p></p><p></p><p>For passive Perception to apply, the player must have established that the character is alert to danger, which can reasonably be considered the default state in my view though I do prefer players to declare it. If the character is not alert to danger, perhaps because he or she is doing some other task, then passive Perception does not apply to noticing the hidden threat.</p></blockquote><p></p>
[QUOTE="iserith, post: 7513534, member: 97077"] It does though. It's just spread out over several sections. It applies in combat as it relates to staying alert to danger (see sidebar on "Hiding"). And it applies when a character is engaged in a task repeatedly such as when traveling which ranges from feet per minute to hours per day (see section on "Activities While Traveling"). Typically, that is also staying alert to danger, but could be other things such as searching for secret doors or any other ongoing task to which Wisdom (Perception) may used to resolve uncertainty as to the outcome. It depends on the task established by the player for the character. For passive Perception to apply, the player must have established that the character is alert to danger, which can reasonably be considered the default state in my view though I do prefer players to declare it. If the character is not alert to danger, perhaps because he or she is doing some other task, then passive Perception does not apply to noticing the hidden threat. [/QUOTE]
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Passive Perception better than Active Perception?
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