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Path of Enlightenment [D&D4E]
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<blockquote data-quote="Scotley" data-source="post: 4805368" data-attributes="member: 11520"><p><strong>Ban Lu</strong></p><p></p><p>OOC: [sblock=Voda]Ban Lu will use his Turn Undead power. Right now he'll catch four Zombies, but by the time his turn comes around most of them may be gone in which case he would move into range of the Corruption Corpses even if he risks an opportunity attack. Once everyone else has gone I'll post again or you can roll for me to speed things up based on the plan I've laid out. His attacks would be at +5 and damage would be 1d10+5.</p><p></p><p></p><p>Channel Divinity: Turn Undead Cleric Feature</p><p>You sear undead foes, push them back, and root them in place.</p><p>Encounter ✦ Divine, Implement, Radiant</p><p>Standard Action Close burst 2</p><p>(5 at 11th level, 8 at 21st level)</p><p>Target: Each undead creature in burst</p><p>Attack: Wisdom vs. Will</p><p>Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.</p><p>Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.</p><p>Miss: Half damage, and the target is not pushed or immobilized.[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 4805368, member: 11520"] [b]Ban Lu[/b] OOC: [sblock=Voda]Ban Lu will use his Turn Undead power. Right now he'll catch four Zombies, but by the time his turn comes around most of them may be gone in which case he would move into range of the Corruption Corpses even if he risks an opportunity attack. Once everyone else has gone I'll post again or you can roll for me to speed things up based on the plan I've laid out. His attacks would be at +5 and damage would be 1d10+5. Channel Divinity: Turn Undead Cleric Feature You sear undead foes, push them back, and root them in place. Encounter ✦ Divine, Implement, Radiant Standard Action Close burst 2 (5 at 11th level, 8 at 21st level) Target: Each undead creature in burst Attack: Wisdom vs. Will Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn. Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level. Miss: Half damage, and the target is not pushed or immobilized.[/sblock] [/QUOTE]
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