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*Pathfinder & Starfinder
Pathfinder 2 and the two dichotomies
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<blockquote data-quote="kenada" data-source="post: 8240821" data-attributes="member: 70468"><p>We can give it a different name, but PF2 and 5e are still doing different things. PF2 still has the progression treadmill (including a <a href="https://2e.aonprd.com/Rules.aspx?ID=554" target="_blank">table of level-based DCs</a>). 5e dispensed with that, but PF2 did not. People will say you’re not supposed to set the DC based on the PCs, but what how does that get handled in practice? Just like DM David says: by describing obstacles of legendary proportions.</p><p></p><p>So, yes, it’s true that both systems opted to constrain their math, but the why and how they did that are completely different. It’s like saying that PF2 is similar to HERO because both systems are designed to let you pick options that are constrained within a given power level (ignoring for the sake of argument how well either of those systems succeeds in that regard). The comparison is superficial.</p></blockquote><p></p>
[QUOTE="kenada, post: 8240821, member: 70468"] We can give it a different name, but PF2 and 5e are still doing different things. PF2 still has the progression treadmill (including a [URL='https://2e.aonprd.com/Rules.aspx?ID=554']table of level-based DCs[/URL]). 5e dispensed with that, but PF2 did not. People will say you’re not supposed to set the DC based on the PCs, but what how does that get handled in practice? Just like DM David says: by describing obstacles of legendary proportions. So, yes, it’s true that both systems opted to constrain their math, but the why and how they did that are completely different. It’s like saying that PF2 is similar to HERO because both systems are designed to let you pick options that are constrained within a given power level (ignoring for the sake of argument how well either of those systems succeeds in that regard). The comparison is superficial. [/QUOTE]
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Community
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Pathfinder 2 and the two dichotomies
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