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*Pathfinder & Starfinder
Pathfinder 2 - More on Dying, Resonance, & Much Math!
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<blockquote data-quote="evildmguy" data-source="post: 7738331" data-attributes="member: 6092"><p>Overall, I have liked what I read about PF2. My reaction to resonance has been a bit different. </p><p></p><p>First, it seems to affect fluff. Nothing wrong with this but in games where potions always work, or wands always work, now that the user has to "align his magical energies with the item to use it" seems like a bigger change to the world. It's not bad and I don't mind it but it does seem to make how magic works more specific than I usually see. Obviously, won't know until the playtest and final come out. </p><p></p><p>Two, I think I'm the only one that doesn't like that the players in playtests rarely ran out of resonance. It sounds like they have changed a lot about how healing and items work already, including my above point about using an item, such that perhaps "wand spamming" wasn't as much of an issue anymore. While I like the idea of this being a limit of the number of items they can use, regardless of type, if they never ran out of resonance, then it seemed like an extra mechanic to track that doesn't do much? Again, I'm assuming a lot! Further, I would rather, in a system where a person can only use so many magic items due to resonance, have them be limiited and have to make a tough choice (but I'm usually a DM and I know that's not fun for players) than it not really being an issue. Is it not possible to have more items than resonance? Or can you go beyond that limit and start getting some strange results from the interaction and play of the magic items? Imagine a character having that third ring at odds with the other two, such that his "aura" shows sparks and flashes of color. Or the rings don't like the sword because the rings are Abjuration and the sword is Necrotic, so again some weird interactions with them. Of course, this probably just complicates things more and might be best left to the group (or 3pp) to develop and I wouldn't mind seeing that as a possibility. </p><p></p><p>Again, I don't know that my speculation is true. I'm merely pondering if there is a missed opporunity for more interesting choices, with optional ideas for different style of campaigns?</p></blockquote><p></p>
[QUOTE="evildmguy, post: 7738331, member: 6092"] Overall, I have liked what I read about PF2. My reaction to resonance has been a bit different. First, it seems to affect fluff. Nothing wrong with this but in games where potions always work, or wands always work, now that the user has to "align his magical energies with the item to use it" seems like a bigger change to the world. It's not bad and I don't mind it but it does seem to make how magic works more specific than I usually see. Obviously, won't know until the playtest and final come out. Two, I think I'm the only one that doesn't like that the players in playtests rarely ran out of resonance. It sounds like they have changed a lot about how healing and items work already, including my above point about using an item, such that perhaps "wand spamming" wasn't as much of an issue anymore. While I like the idea of this being a limit of the number of items they can use, regardless of type, if they never ran out of resonance, then it seemed like an extra mechanic to track that doesn't do much? Again, I'm assuming a lot! Further, I would rather, in a system where a person can only use so many magic items due to resonance, have them be limiited and have to make a tough choice (but I'm usually a DM and I know that's not fun for players) than it not really being an issue. Is it not possible to have more items than resonance? Or can you go beyond that limit and start getting some strange results from the interaction and play of the magic items? Imagine a character having that third ring at odds with the other two, such that his "aura" shows sparks and flashes of color. Or the rings don't like the sword because the rings are Abjuration and the sword is Necrotic, so again some weird interactions with them. Of course, this probably just complicates things more and might be best left to the group (or 3pp) to develop and I wouldn't mind seeing that as a possibility. Again, I don't know that my speculation is true. I'm merely pondering if there is a missed opporunity for more interesting choices, with optional ideas for different style of campaigns? [/QUOTE]
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