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<blockquote data-quote="R_Chance" data-source="post: 7748950" data-attributes="member: 55149"><p>I'm marginally familiar with it. It sits in the large stack of semi-useful PF hardbacks I have. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I stopped stacking my shelves with PF books about two years ago as my 5E habit which paralleled it rolled along nicely. While I didn't mind parts of it, I find most "downtime activities" to be prime role playing time. There are times when you want to "automate things" (i.e. an established business that has a manager and largely runs itself) and times when you want the players down in the mud of doing it. And getting involved in various adventures that result from these activities. I've always handled these things as continuations of ordinary player time rather than a different mini-game. When players dedicated time to learning new spells, training in skills (or the training time technically required to level up in 1E), and so on, I wanted them to play out, or at least outline, what they were doing in their spare time, be it bar hopping, gambling, charitable activities, recruiting NPCs, catching up on their reading, or what have you. In a couple of cases the "downtime activity" was getting married. I don't recall that among the down time activities in UC. And a really memorable duel fought by the best man (known gender neutrally as "the Champion" in my setting) at one wedding. I know in some APs (especially) you want time to pass so they can get back to business, but some of the most interesting parts of a characters (if not players) lives occur in downtime. And if the players lives are boring they often have NPC friends whose lives are too interesting. My game is a sand box and that probably gives time for daily life I guess... unless of course events are pressing and there are friends / villages / cities / nations / worlds to save <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>*Edit* Changed the end of my PF habit to two years ago (2016). I have preordered the play test hardback for PF 2 though, so you never now how that's going to turn out...</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7748950, member: 55149"] I'm marginally familiar with it. It sits in the large stack of semi-useful PF hardbacks I have. :) I stopped stacking my shelves with PF books about two years ago as my 5E habit which paralleled it rolled along nicely. While I didn't mind parts of it, I find most "downtime activities" to be prime role playing time. There are times when you want to "automate things" (i.e. an established business that has a manager and largely runs itself) and times when you want the players down in the mud of doing it. And getting involved in various adventures that result from these activities. I've always handled these things as continuations of ordinary player time rather than a different mini-game. When players dedicated time to learning new spells, training in skills (or the training time technically required to level up in 1E), and so on, I wanted them to play out, or at least outline, what they were doing in their spare time, be it bar hopping, gambling, charitable activities, recruiting NPCs, catching up on their reading, or what have you. In a couple of cases the "downtime activity" was getting married. I don't recall that among the down time activities in UC. And a really memorable duel fought by the best man (known gender neutrally as "the Champion" in my setting) at one wedding. I know in some APs (especially) you want time to pass so they can get back to business, but some of the most interesting parts of a characters (if not players) lives occur in downtime. And if the players lives are boring they often have NPC friends whose lives are too interesting. My game is a sand box and that probably gives time for daily life I guess... unless of course events are pressing and there are friends / villages / cities / nations / worlds to save :) *Edit* Changed the end of my PF habit to two years ago (2016). I have preordered the play test hardback for PF 2 though, so you never now how that's going to turn out... [/QUOTE]
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