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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7817706" data-attributes="member: 12731"><p>Veteran GM running a sandbox PF2 campaign for veteran D&D gamers here.</p><p></p><p>Good: combat and monsters</p><p>Neither: lots of +1 bonuses and conditions and whatnot, and level-to-proficiency. Yes, it's fiddly but my players are starved for that naughty word ever since 3E. At least NPCs and LFQW seems to be have addressed (to early to confirm they succeeded)</p><p>Bad: the way Pathfinder 2 tries to insert itself in GM decisions and player actions</p><p>Ugly: far too many choices that basically doesn't change anything, most prominently feats and consumables. Luckily I'm the GM...</p><p></p><p>Skills in D&D work best when they stay out of the way of character characterization and DM adjucation, but there are a myriad niggling ways you're supposed to have this level or that feat before you can properly do something. Unless you bother acquiring perfect system mastery as the GM you will basically have to tell your players "I don't care if I allow you to do something you really needed some little thing before you could do. If that bothers you, don't take that little thing".</p><p></p><p>I am amazed of how much of level-based shenanigans I had forgotten (despite playing 3E for ten years). Things like how you basically get free mind control over NPCs as little as four levels below you. Guess 5E does that to you.</p><p></p><p>Monsters come across as MUCH more inspired and worthy of the player's (and his PC's) respect. I can't wait to play more to see how the party manages to snatch victory from the jaws of defeat next session.</p><p></p><p>(Though you gotta be careful as a former 5E GM. DM. Whatever M. I just threw three Reefclaws against a reduced party of two level 2 heroes and one level 3 hero. Outta water, even. They came THIS close to eating them all. They're level 1!! I... just... that happens exactly NEVER in 5E... Phew! I already have three character deaths, but that debacle was much more avoidable than this basically random encounter. I need to recalibrate here. No more casually throwing half a dozen monsters higher in level than the party at them AND THEN starting the double deadly encounter... just to see the heroes eat everything for breakfast and, a short rest later, ask for more!)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7817706, member: 12731"] Veteran GM running a sandbox PF2 campaign for veteran D&D gamers here. Good: combat and monsters Neither: lots of +1 bonuses and conditions and whatnot, and level-to-proficiency. Yes, it's fiddly but my players are starved for that naughty word ever since 3E. At least NPCs and LFQW seems to be have addressed (to early to confirm they succeeded) Bad: the way Pathfinder 2 tries to insert itself in GM decisions and player actions Ugly: far too many choices that basically doesn't change anything, most prominently feats and consumables. Luckily I'm the GM... Skills in D&D work best when they stay out of the way of character characterization and DM adjucation, but there are a myriad niggling ways you're supposed to have this level or that feat before you can properly do something. Unless you bother acquiring perfect system mastery as the GM you will basically have to tell your players "I don't care if I allow you to do something you really needed some little thing before you could do. If that bothers you, don't take that little thing". I am amazed of how much of level-based shenanigans I had forgotten (despite playing 3E for ten years). Things like how you basically get free mind control over NPCs as little as four levels below you. Guess 5E does that to you. Monsters come across as MUCH more inspired and worthy of the player's (and his PC's) respect. I can't wait to play more to see how the party manages to snatch victory from the jaws of defeat next session. (Though you gotta be careful as a former 5E GM. DM. Whatever M. I just threw three Reefclaws against a reduced party of two level 2 heroes and one level 3 hero. Outta water, even. They came THIS close to eating them all. They're level 1!! I... just... that happens exactly NEVER in 5E... Phew! I already have three character deaths, but that debacle was much more avoidable than this basically random encounter. I need to recalibrate here. No more casually throwing half a dozen monsters higher in level than the party at them AND THEN starting the double deadly encounter... just to see the heroes eat everything for breakfast and, a short rest later, ask for more!) [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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