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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7928621" data-attributes="member: 12731"><p>I know you're an experienced designer, but honestly, this comes off as a pretty newbish look at the system.</p><p></p><p>You don't have to play for very long to realize that player characters seldom make that third attack, precisely because it simply isn't useful. That third attack is often spent on movement or raising a shield or sustaining a spell. The problem of rolling dice on something that nearly never succeeds simply isn't one in practical play.</p><p></p><p>Meanwhile, the third action is central to how high-level bosses are automatically solofied by the game rules. They hit reliably with even their third attack. Many creatures have multi-action routines which require that third action to be available; meaning that if the heroes can deny the monster its third action, that's a huge win.</p><p></p><p>If I understand you correctly, you basically force everybody to spend their third action on movement (likely twice as much movement as for a RAW Stride, right?)</p><p></p><p>But I sincerely doubt that this is an improvement, unless you change lots of other things as well. The fundamental structure of level and criticals and BBEGs rely on the three-action structure. And it's not just monsters: A spellcaster (PC or NPC alike) needs that third action to sustain a spell while still casting a new spell. You can't use shields as implemented in PF2, since the requirement to spend an action each round becomes prohibitive once you get only two. Many class-specific combat maneuvres are built on the availability of three actions (any two-action press attack does so by definition, for example).</p><p></p><p>So I'm assuming you basically don't play PF2 at all.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7928621, member: 12731"] I know you're an experienced designer, but honestly, this comes off as a pretty newbish look at the system. You don't have to play for very long to realize that player characters seldom make that third attack, precisely because it simply isn't useful. That third attack is often spent on movement or raising a shield or sustaining a spell. The problem of rolling dice on something that nearly never succeeds simply isn't one in practical play. Meanwhile, the third action is central to how high-level bosses are automatically solofied by the game rules. They hit reliably with even their third attack. Many creatures have multi-action routines which require that third action to be available; meaning that if the heroes can deny the monster its third action, that's a huge win. If I understand you correctly, you basically force everybody to spend their third action on movement (likely twice as much movement as for a RAW Stride, right?) But I sincerely doubt that this is an improvement, unless you change lots of other things as well. The fundamental structure of level and criticals and BBEGs rely on the three-action structure. And it's not just monsters: A spellcaster (PC or NPC alike) needs that third action to sustain a spell while still casting a new spell. You can't use shields as implemented in PF2, since the requirement to spend an action each round becomes prohibitive once you get only two. Many class-specific combat maneuvres are built on the availability of three actions (any two-action press attack does so by definition, for example). So I'm assuming you basically don't play PF2 at all. [/QUOTE]
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