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<blockquote data-quote="CapnZapp" data-source="post: 7590435" data-attributes="member: 12731"><p>They obviously aren't using DnD-like (including PF etc) game mechanics.</p><p></p><p>Or <strong>maybe they do</strong>, and their loss of hit points is just <strong>invisible</strong> to you. </p><p></p><p>Which is <strong>exactly</strong> how I recommend you run hp in your DnD-like games.</p><p></p><p>Why? Because arguing that each hp lost means blood was drawn simply doesn't hold up to scrutiny. </p><p></p><p>The thing you need to accept with hp is that they are an abstract representation of many things: morale, brawn, determination, pain... and physical health of course - but that's just one aspect.</p><p></p><p>If somebody "stabs" you for 7 points of damage, the result could be anything from </p><p>- you're getting mildly irritated (you have 123 hp left)</p><p>- a momentary scare, but luckily you dodged in the last instance (you got 12 hp left)</p><p>- a nasty gash, blood pouring out, but you're not dead yet (you have 3 hp left)</p><p></p><p>The attack and numerical result is identical in all three cases (deducting seven point from your hp pool), but with wildly differing results - that don't just depend on your own status. </p><p></p><p>If that stabbing attempt was the last thing that happened in the combat, feel free to roleplay your pain and anguish. But if it was a mere opening move, and you're about to fight freely for three more rounds, obviously you don't feel the pain and the blood loss wasn't enough to make you wobbly.</p><p></p><p>Ends justifying the means here. Sorry if this comes as a shock to you.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7590435, member: 12731"] They obviously aren't using DnD-like (including PF etc) game mechanics. Or [B]maybe they do[/B], and their loss of hit points is just [B]invisible[/B] to you. Which is [B]exactly[/B] how I recommend you run hp in your DnD-like games. Why? Because arguing that each hp lost means blood was drawn simply doesn't hold up to scrutiny. The thing you need to accept with hp is that they are an abstract representation of many things: morale, brawn, determination, pain... and physical health of course - but that's just one aspect. If somebody "stabs" you for 7 points of damage, the result could be anything from - you're getting mildly irritated (you have 123 hp left) - a momentary scare, but luckily you dodged in the last instance (you got 12 hp left) - a nasty gash, blood pouring out, but you're not dead yet (you have 3 hp left) The attack and numerical result is identical in all three cases (deducting seven point from your hp pool), but with wildly differing results - that don't just depend on your own status. If that stabbing attempt was the last thing that happened in the combat, feel free to roleplay your pain and anguish. But if it was a mere opening move, and you're about to fight freely for three more rounds, obviously you don't feel the pain and the blood loss wasn't enough to make you wobbly. Ends justifying the means here. Sorry if this comes as a shock to you. [/QUOTE]
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